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Question A few questions regarding AR foundation [Urgent help please!]

Discussion in 'AR' started by rith1k, Apr 1, 2021.

  1. rith1k


    Apr 1, 2021
    So I am making an AR foundation app, and I have a few questions:

    1. Scene Management: So I have a few scenes, and I have buttons that link the scenes with one another. Weirdly, the buttons only work when I am going from Scene 1 to Scene 2. But if I try to navigate from scene 2 to scene 1, it doesn't work :( Here is the code I am using:

    Code (CSharp):
    1.      public void LoadScene(string sceneName){
    2.               SceneManager.LoadScene(sceneName);
    3.        }
    I attach this script to an empty game object and attach the game object in the button and declare which scene I want to switch to.

    2. So say I have a 3d model that is already animated and it has a bunch of animations like walk, attack, die, jump etc. I want the model to change its animations on button click, any idea how? Basically what I have done is I spawn in a 3d model and its starting animation is idle, and say when I click on a button, i want the 3d model's animation to turn into a jump but only once.

    3. Any idea of how to implement Unity's AR foundation UI toolkit in my project? I tried reading docs and it's soooo confusing omg. I am talking about this: AR Foundation Demos — Onboarding UX | Templates | Unity Asset Store

    4. Can I put ads in my application and how do I do this? I am very new to all of this.

    5. I want to create a cool F***ing splash screen too but IDK how to do that EITHER lord help me :/ Please help me with anything you can help me with <3

    I would appreciate all the help I can get plEASE! :( I wanna make a really cool project
  2. TreyK-47


    Unity Technologies

    Oct 22, 2019
    Hello there! So, questions #1, #2, #4, and #5 are general How-To-Unity questions - please post questions like that over on our Editor & General Support Forums. :)

    Question #3 is about a different repository, and this question should addressed to that repo.