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A few problems with 2017.1.2f1

Discussion in 'Linux' started by Hinidu, Sep 18, 2018.

  1. Hinidu

    Hinidu

    Joined:
    Jun 11, 2013
    Posts:
    2
    Hello!
    I've just installed Unity 2017.1.2f1 and got these problems:

    1) Latest version of UnityPurchasing causes Unity to hang after a couple of seconds after launch and then crash after 20-30 seconds hanging.

    2) Any ParticleSystem.Emit call causes Unity to crash with this stacktrace:
    Receiving unhandled NULL exception
    #0 0x007ffd5e77f9c0 in funlockfile
    #1 0x007ffd5e780058 in void UpdateTpl<(ParticleSystemCurveEvalMode)1>(MinMaxCurve const&, ParticleSystemParticles&, unsigned long, unsigned long, unsigned long)
    #2 0x007ffd5e780060 in SizeModule::Update(ParticleSystemParticles&, unsigned long, unsigned long) const
    #3 0x007ffd5e7800b0 in ParticleSystem::UpdateSizeModules(ParticleSystem&, ParticleSystemParticles&, unsigned long, unsigned long)
    #4 0x007ffd5e7800e0 in ParticleSystem::EmitParticlesExternal(ParticleSystemEmitParams&, unsigned long)
    #5 0x007ffd5e7803d0 in ParticleSystem_CUSTOM_Internal_Emit(MonoObject*, ParticleSystemEmitParams&, int)
    #6 0x007ffd5e780410 in (Unknown)
    #7 0x007ffd5e780420 in (Unknown)
    #8 0x007ffd5e780430 in (Unknown)
    #9 0x007ffd5e780440 in (Unknown)
    #10 0x007ffd5e780450 in (Unknown)
    #11 0x007ffd5e780460 in (Unknown)
    #12 0x007ffd5e780470 in (Unknown)
    #13 0x007ffd5e780480 in (Unknown)
    #14 0x007ffd5e780490 in (Unknown)
    #15 0x007ffd5e7804a0 in (Unknown)
    #16 0x007ffd5e7804b0 in (Unknown)
    #17 0x007ffd5e7804c0 in mono_set_defaults
    #18 0x007ffd5e781230 in mono_runtime_invoke
    #19 0x007ffd5e781260 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
    #20 0x007ffd5e7812a0 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
    #21 0x007ffd5e7812d0 in MonoBehaviour::CallMethodIfAvailable(int)
    #22 0x007ffd5e781460 in void BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>()
    #23 0x007ffd5e7814c0 in FixedBehaviourManager::Update()
    #24 0x007ffd5e7814e0 in InitPlayerLoopCallbacks()::FixedUpdateScriptRunBehaviourFixedUpdateRegistrator::Forward()
    #25 0x007ffd5e7814f0 in PlayerLoop()
    #26 0x007ffd5e781510 in Application::UpdateScene(bool)
    #27 0x007ffd5e781590 in Application::UpdateSceneIfNeeded()
    #28 0x007ffd5e7815b0 in Application::TickTimer()
    #29 0x007ffd5e7817c0 in MainMessageIteration(void*)
    #30 0x007ffd5e7817d0 in g_timeout_dispatch
    #31 0x007ffd5e7817f0 in g_main_context_dispatch
    #32 0x007ffd5e781880 in g_main_context_iterate.isra.30
    #33 0x007ffd5e7818e0 in g_main_loop_run
    #34 0x007ffd5e781910 in gtk_main
    #35 0x007ffd5e781990 in main
    #36 0x007ffd5e781f70 in __libc_start_main
    #37 0x007ffd5e782030 in _start

    3) Actually we've just migrated our project to 2017.1.5 but there is no build for Linux, so if it is possible I would be happy if you can provide this build for Linux.

    In the meantime I will check 2017.1.1 and 2017.1.0 and update this post after test.

    Thank you in advance!
     
  2. Hinidu

    Hinidu

    Joined:
    Jun 11, 2013
    Posts:
    2
    Everything works in 2017.1.1f1 :)
    So maybe I will be able to use it.