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A few more free stylized tree models/textures

Discussion in 'iOS and tvOS' started by JamesArndt, Dec 28, 2011.

  1. JamesArndt

    JamesArndt

    Unity Technologies

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    I've uploaded some new tree models complete with textures.
    They are all free for commercial and non-commercial projects alike.
    Here are some screenshots of the trees.








    Follow the link to Facebook, give a like and gain access to the repository of models and textures.

    http://www.facebook.com/fatBOXSoftware
     
  2. JamesArndt

    JamesArndt

    Unity Technologies

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    Just added in a new GT500 Mustang model as well :)
     
  3. JamesArndt

    JamesArndt

    Unity Technologies

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    Added in some new little flower clusters :)


     
  4. JamesArndt

    JamesArndt

    Unity Technologies

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    Updated the model repository. There is now an entire medieval building and fence set...also added in some higher resolution quality trees (still for game use though).

    http://www.facebook.com/fatBOXSoftware - Follow that and click on the page tab "3D Model Downloads"

    Here are a few images to sample:











     
  5. JamesArndt

    JamesArndt

    Unity Technologies

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    Updated by adding in new models today. Check out the Facebook page, give a like and you have access to a large repository of free models and textures (including these updates).









     
    Last edited: Aug 18, 2012
  6. NinjaRubberBand

    NinjaRubberBand

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    Looks awesome! but how do i import them, into unity?
     
  7. JamesArndt

    JamesArndt

    Unity Technologies

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    Same as any other Unity workflow, you export them as FBX and copy them into your Assets folder in your Unity project.
     
  8. JamesArndt

    JamesArndt

    Unity Technologies

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    I've got about (4) days left of this campaign. Just a little bit longer to claim your advertising perk and advertise to Android Market and the iOS App Store users. If you're not into advertising, there are cool perks for being in the game's credits and even being featured as a 3d character in the game worlds!

    Here is a link to the campaign: http://www.indiegogo.com/projects/super-kart-racing-ios-and-android-game/x/2305754
     
  9. NinjaRubberBand

    NinjaRubberBand

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    Hey JAmesArndt your game looks awesome.
    I was wondering, right now you have earned 1490$.
    What do you spend the money on? Well, you spend it on the game, but what in the game is it?
     
  10. JamesArndt

    JamesArndt

    Unity Technologies

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    This campaign will allow me to realize this game to it's full potential, as it's always been pushed aside for paying work. Okay well first and foremost I need $400 for the Android add on to Unity, I have iOS Basic already, so iOS is covered. I need $100 to pay Apple for the developer license fee, mine expired just this month. There is a one time $25 registration fee charged for a Google Play Developer Console account, which I don't have yet. This is the account needed to build to Android devices. I'm going to outsource some of the environment and kart 3d modeling to a former co-worker Brian Hayfield, so those funds will also be used to acquire needed prop or environment models for future artwork. I don't want to spend more than $800 on 3d artwork. I can have environments produced for $200 per environment and kart models done for $150 per kart. I will also use funds to pay Sumner McCarty (assisting programmer/former Firebrand co-worker) to look over my scripts, clean up my code, offer more efficient code structure, etc. He’ll be more in a consultant capacity and will help for $50 per hour consulting (he’s a good friend).

    I will also use funds to purchase required audio assets from online sources. I am using Freesound.org, but the limitations in music styles are forcing me to pay for audio elsewhere. Stockmusic.net or AudioJungle will have the background music and sound FX I will need for cheap. Audio might consume no more than $45 dollars. I will also need to purchase at least one Android handset device for testing. All initial testing for Android will be done via emulation. Emulation sucks if you've used it with Unity. It's only good to see how UI scales for each device, but it's framerate runs about 4 FPS, and it's no good for real world testing. A Samsung Galaxy unlocked runs about $100, I can shop around for pre-owned and save possibly. The Android device has to be an Arm7 device, which a Galaxy is. Lastly funds are needed to acquire the Prime31 plugins for implementing wifi/bluetooth multiplayer, In app purchases and the Facebook integration. The Storekit plugin runs $70 from him. It's a direct Unity plugin and is plug and play. The Social Networking plugin is for Unity too and costs $65. Lastly the multiplayer plugins for GameCenter and Bluetooth/Wifi are $135 together.

    After these immediate development needs are met, this funding will allow me to sustain myself during development on Super Kart Racing. Basically it will allow me to keep the lights on where I am working, keep the internet on each month and keep this game in production.

    *Note - Already acquired the Samsung Galaxy 2 Android device, need to acquire Android Tablet. Also have paid license fee to Google for Android Developer license. Also now have Android publishing ability for the Android phones. Basically most of the funding will go to artwork and programming outsourcing and keeping electricity on in the studio, keeping utilities like water and waste on, keeping internet on each month, paying hosting and web fees each month, and will cover lots of other fees for the multiplayer implementation, etc.
     
    Last edited: Mar 19, 2013
  11. NinjaRubberBand

    NinjaRubberBand

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    Thx for telling me :) I never made a full game, so when people have a budget of 2000$ i have no idea what they use it for :) But now i know! Thanks, and good luck with your Game :)
     
  12. NinjaRubberBand

    NinjaRubberBand

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    - Me again, i dragged some of the trees, into my asset folder adn attached the texture. But the leaves are squares, and not like on the pictures, what am i doing wrong :)?
     
  13. JamesArndt

    JamesArndt

    Unity Technologies

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    You need to use a transparent shader.
     
  14. NinjaRubberBand

    NinjaRubberBand

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    I don't know if its sound stupid, but how do yuo do that? I tried searching on google, but i can't really find anything.
     
  15. NinjaRubberBand

    NinjaRubberBand

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    Nevermind, i found it out. Thank you.
     
  16. JamesArndt

    JamesArndt

    Unity Technologies

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    Awesome, sorry for the delay. I was gonna post up the info for you. Glad to hear you got it working.
     
  17. sluggo123

    sluggo123

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    You are realy good at this!
     
  18. pnk314

    pnk314

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    Hey looks great but how to put them into my unity game?