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A few general questions about Tiny

Discussion in 'Project Tiny' started by exoainteractive, Mar 30, 2020.

  1. exoainteractive

    exoainteractive

    Joined:
    Jan 21, 2017
    Posts:
    20
    Hi,
    I have a few questions about Tiny, to make sure my team can switch to it for our next project:

    - I noticed that the samples where using "JobComponentSystem" instead of the new "SystemBase" implementation. Is there any difference, or restriction to use one or another with Tiny ?

    - Will we be able to change game size at runtime in a next release ? I read that the game size was 1080p by default, but wonder if you plan to have resizable builds soon ?

    - Can we load data using XML or JSON ? I read that XML classes where stripped out but could we use json and what lib would you recommand ? NewtonSoft ?

    - Can we load levels as separate scenes ? Or all scenes have to be loaded as subscenes from the beginning ?

    - The WebGL build is displaying almost instantly. Can we still be aware of the download progression of all the contant in order to show a loading screen instead of seeing colored rectangles ?

    - Do you have any plan to handle 2D collision responses in the upcoming releases ?

    - Do you have a public roadmap somewhere already ?

    Thanks for your answers, I really love what you guys are doing, keep it up!
    regards,
    Anthony
     
    Last edited: Apr 2, 2020
  2. itsarjunsinh

    itsarjunsinh

    Joined:
    Nov 9, 2019
    Posts:
    16
    The samples are probably just outdated. SystemBase works just fine.
     
  3. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    11,500
    Yes, absolutely. Whilst it's not an "official" feed, various WIP videos are made here which may be of interest or not!.