I realise this is a bit of a loaded question, so I will try to be quite specific. For those of you that use the commercial job offering/searching part of the forum, what is a fair rate for a 3D modeller, and what sort of things should I be looking for from such a modeller, e.g. rigging, texturing, animating etc.? (let's assume 12 low poly characters (that will need texturing and rigging at least) for a commercial game, for the sake of keeping the scope fixed). Basically, I am almost at the point where I am looking to switch out placeholder models for the real thing, and have a particular theme in mind, but I wanted to get a feel for what I will be paying for a set of character models so that I can budget for it. I am not after offers to do the work at this point, so thought the general forum would be a good place to ask. Do you generally pay hourly, and have a contract to establish the length of time expected? Fixed rate, or time based? As it's a passion project, there's not a huge budget for it, but I realise the importance of actually paying creatives for their time, and want it to be both affordable and fair - whether or not that's a pipe-dream I don't know Thanks!