hello guys, As a newbie beginner /architecture student with 0 exp in coding. I got a chance this semester doing a project in unity. So this engine got my interest. After a lot of research here are my questions. Ps. I don’t mean to say which one is better. I am just curiously asking these questions as I can not answer myself even with all of those research I did. 1. Comparing to UE4 why is Unity considered to be more beginner friendly? UE4 has a lot of built in artist friendly features like visual scripting, node based shader editor, particle system, 2d tile map editor etc. It seems like UE4 has a complete artist friendly system many years ago already while unity just rencently released shader graph, 2d editor (last year) and still doesn’t have official visual scripting. But why it’s still considered as more artist(coding newbies) friendly than UE4? 2. Why does it take so long for Unity to develope such user friendly system as shader graph, visual scripting etc... Aren’t these supposed to be fundamental features? 3. I am also planning to buy super tile map editor, Octave 3D. Do you think it’s still necessary ,considering unity has its own new 2d tilemap system and progrid and poly brush plugin?