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A couple of sweet 3D Techniques

Discussion in 'General Discussion' started by Jonathan Czeck, Jul 1, 2005.

  1. Jonathan Czeck

    Jonathan Czeck

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  2. Joachim_Ante

    Joachim_Ante

    Unity Technologies

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    You can use the particle system for imposters.

    Just remove the particle animator from the particle system and enable one shot in the emitter.
    You might want to use the particle mesh emitter, which emits from the surface of a triangle mesh, so you have more control over where your particles are spawned.
     
  3. marty

    marty

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    Wow - steep parallax maps make normal maps look lame!

    Can you add those this weekend, Joe?
     
  4. Jonathan Czeck

    Jonathan Czeck

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    It ain't even possible on the Mac. :(

    It uses GLSL (OpenGL Shading Language) and that is only supported in software mode in the most recent version of Tiger.

    They sure are purdy pictures, though. :)

    -Jon
     
  5. marty

    marty

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    Until today, I thought normal maps were a gift from God himself.
     
  6. guategeek_legacy

    guategeek_legacy

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    Then its time to call apple ;) Jeff
     
  7. MrProfessorTroll

    MrProfessorTroll

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    This is so old!
     
  8. roojerry

    roojerry

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    @Troll, you are really living up to your name. Why bump this thread?
     
  9. darkhog

    darkhog

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    Not to mention he even didn't say anything relevant.

    Anyway, it'd be cool if we could get steep parallax (or is it in Unity and I don't know). It looks really neat!