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A couple of issues with Cinemachine control

Discussion in 'Cinemachine' started by Deleted User, May 15, 2018.

  1. Deleted User

    Deleted User

    Guest

    - In this video "Cinemachine Tutorial #1 - Basics", it demonstrates the camera can be manually moving while the timeline is playing but when I try to grab the cam in Hierarchy, the timeline play stops.

    *my Unity version is 2018.1.0f2 Personal, Mac

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    Last edited by a moderator: May 15, 2018
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,728
    You have to lock the timeline in place or it will disappear when you click on another object in the hierarchy. It's the little lock symbol at the upper right of the timeline window. That was mentioned earlier on in the video.

    You can't create a CM shot clip by dragging a vcam onto the timeline track, at least not yet (but it's in the pipe). You have to first create a new shot clip (right-click on the track), then you drag the vcam onto the clip's vcam field in the inspector.
     
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  3. Deleted User

    Deleted User

    Guest

    Totally my fault! Thank you so much Gregoryl! Cinemachine is really really cool!!! Perfect for me to create an animated show using motion capture :D Again, Thanks a lot!