Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
Dismiss Notice
Join us now in the Performance Profiling Dev Blitz Day 2023 - Q&A forum where you can connect with our teams behind the Memory and CPU Profilers and the Frame Debugger.

A complete ai enemy vs fps player system I need help

Discussion in 'Getting Started' started by Dungeon_Rider, Oct 26, 2020.

  1. Dungeon_Rider

    Dungeon_Rider

    Joined:
    Nov 10, 2018
    Posts:
    2
    Eric here. Wanted to know if anyone could help me find a way to make a whole system of .cs files for raycasting, bullet collision, ai advanced logic, health and damage all together, player settings all together with examples of code that works together. I have read dozens of samples and I have found it a much like finding needles in haystacks to get a whole fps game mechanic. I don't like to watch videos I like to read tutorials. (I use 2018 and 2019.x)
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,822
    Yes, there are certainly people available for hire to do all that for you. Unity Connect is a good way to find them.

    My own plate is pretty full at the moment, but PM me if you just can't find anyone else and I'll see what I can do.