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A complete ai enemy vs fps player system I need help

Discussion in 'Getting Started' started by Dungeon_Rider, Oct 26, 2020.

  1. Dungeon_Rider

    Dungeon_Rider

    Joined:
    Nov 10, 2018
    Posts:
    2
    Eric here. Wanted to know if anyone could help me find a way to make a whole system of .cs files for raycasting, bullet collision, ai advanced logic, health and damage all together, player settings all together with examples of code that works together. I have read dozens of samples and I have found it a much like finding needles in haystacks to get a whole fps game mechanic. I don't like to watch videos I like to read tutorials. (I use 2018 and 2019.x)
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    Yes, there are certainly people available for hire to do all that for you. Unity Connect is a good way to find them.

    My own plate is pretty full at the moment, but PM me if you just can't find anyone else and I'll see what I can do.