My greetings to you all! It's time to bring 3D gaming into a new era, where realism would finally match the fun. Let's do away with those dark times when our heroes could travel countless miles, in hostile and wild lands, without ever slippin or trippin on a treacherous root. So it is especially to you, coders and programmers of all countries and all faiths, that I address this terrible gap in the thrill and challenge of 3D adventure. Which script for my character controller to have a chance, tiny but possible, to stumble and even fall flat on the ground, with risk of injury, or worse?... A chance that would be modified by the environment, the speed of the character and particularly the degree and difficulty of the slopes. The best would be to add a modifier of agility, stress and even the influence of the wind. A script should not be too complicated it seems, applying a low percentage of stumble and fall to the character in its movements, with its different modifiers. I noticed that by removin the kinematic option from the rigidbody, my player camera was rollin and goin all over the place, and this is pretty much the effect I was searchin for a fall on the net, without much success. So, with a fall, it would just remove the kinematic option for the time of the fall to have an imersive visual, and put it back on afterwards. I would code it myself, but unfortunately I don't have the skill yet. But I'm workin on it, takin my first steps in programin by followin the 'create with code' course, even if I still have a long way to go, without too many falls I hope Cheers!