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A better future

Discussion in 'High Definition Render Pipeline' started by SkandYxyz, Feb 7, 2022.

  1. SkandYxyz

    SkandYxyz

    Joined:
    Mar 13, 2015
    Posts:
    76
    Hi,

    I really like HDRP graphics, but do have some trouble using it, as I have to do a lot of custom engine work to get the features running clean, that could work out of the box. And I guess more people encounter the same problems.

    - DX12 is significant slower than DX11
    - Terrain/Microsplat and Vegetation from Vegetation Studio and Vegetation Engine do not support Raytracing so I use Screen Space effects.
    - TAA is not supported by Vegetation or Billboards but needed for speed optimizations.
    - A unified and fast Unity Vegetation Renderer. At the moment you have to modify existing third party assets utilizing burst and instanced indirect to support LPPV and customize Billboard shaders.

    Thanks,
    Andre