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A better future

Discussion in 'High Definition Render Pipeline' started by SkandYxyz, Feb 7, 2022.

  1. SkandYxyz


    Mar 13, 2015

    I really like HDRP graphics, but do have some trouble using it, as I have to do a lot of custom engine work to get the features running clean, that could work out of the box. And I guess more people encounter the same problems.

    - DX12 is significant slower than DX11
    - Terrain/Microsplat and Vegetation from Vegetation Studio and Vegetation Engine do not support Raytracing so I use Screen Space effects.
    - TAA is not supported by Vegetation or Billboards but needed for speed optimizations.
    - A unified and fast Unity Vegetation Renderer. At the moment you have to modify existing third party assets utilizing burst and instanced indirect to support LPPV and customize Billboard shaders.