Good evening forum members, So I'm a beginner in this whole wonderful world of Game Development. I'm learning Unity AND Blender concurrently (yes I know it's best to perhaps master 1 first... but I find that muddling through seems to work best for me). However I'm trying to make a simple(?) mesh which is a stretched box with holes in it (for balls to fall through) with a nice wood texture. However I can't seem to 'unwrap' it in blender properly. 1. I get a message saying "Object has un-uniform size etc." And then can't apply a simple texture to it in Blender. It only shows up as a bland colour in the render (Previously could get this to work on simple primitive shapes - worried it's the high-poly needed for the holes... - used boolean) 2. When I've imported it to Unity as an .fbx, I apply the texture and it will only show it in each individual face, not as a nice overall image over the mesh. Now I'm aware that I'm so new that it hurts, and that I've probably fubar'd this up quite well... If no one has any idea how to rectify this, do you know of any tutorials/documentation that would help a self-taught programmer/game developer wannabe? Have gone through the basic theory lesson videos on textures and materials in this learn section, but because I'm using 2 different programs I'm not sure where the problem lies... Will gladly supply more infor/screenshots/files if you would like to see them.