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A/B testing package?

Discussion in 'iOS and tvOS' started by Frenzoo, Dec 13, 2011.

  1. Frenzoo

    Frenzoo

    Joined:
    Dec 7, 2011
    Posts:
    6
    We have made our first games for Android/iOS and want to start to do some A/B testing on things like energy timeouts, currency ratio etc

    Any suggestions on packages people use?

    Do they work in a sometimes offline environment also?

    ps - we use Flurry for analytics at the moment
     
  2. splitforce_zac

    splitforce_zac

    Joined:
    Oct 28, 2013
    Posts:
    3
    Hi Simon,

    We've been busy building the first native A/B testing library for Unity and supporting backend/analytics package. Check it out at:

    http://splitforce.com

    and tell us what you think!

    Read about it here:

    http://www.techinasia.com/powerpoint-product-months-birth-splitforce/

    http://pando.com/2013/11/26/mobile-...-to-help-game-developers-ab-test-their-wares/

    http://appdevelopermagazine.com/892/2013/11/29/Splitforce-Brings-A/B-Testing-to-Unity-Apps-/
     
  3. furic

    furic

    Joined:
    Jul 8, 2013
    Posts:
    13
    This is a very old post, and I am surprised not much people saying anything on this important function

    I come across to look for an A/B test solution.

    While SplitForce seems doing good now, I wonder if there's any other choice on 2016?
     
  4. kdragos

    kdragos

    Joined:
    Jun 25, 2016
    Posts:
    13
    I'm wondering the same thing in 2017. Is splitforce the only choice?
     
  5. Antony-Blackett

    Antony-Blackett

    Joined:
    Feb 15, 2011
    Posts:
    1,772
    Unity seem to be trying to address A/B testing themselves with Remote settings, Analytics and Segmentation. There's also a new A/B Testing tab that's not yet live in the services dashboard.

    Hopefully their new A/B testing tool yet to be released is better than the before mentioned Remote Settings and Segments. The issues using Remote Settings and Segments is that Segments are not realtime so if you want to test your new user flow for example, you'll need to do some extra things to get that to work for you.
     
    gmcnaughton likes this.
  6. WarpZone

    WarpZone

    Joined:
    Oct 29, 2007
    Posts:
    326
    Maybe Unity Team's still A/B testing the A/B testing feature. :rolleyes:
     
  7. Antony-Blackett

    Antony-Blackett

    Joined:
    Feb 15, 2011
    Posts:
    1,772
    It just went into beta. It seems fairly limited at the moment.
     
    gmcnaughton likes this.
  8. WarpZone

    WarpZone

    Joined:
    Oct 29, 2007
    Posts:
    326
    Maybe you got the B version. :p
     
  9. mmvlad

    mmvlad

    Joined:
    Dec 31, 2014
    Posts:
    98
    Weird that no one mentioned Firebase that includes Analytics, Remote Config and A/B testing using them
     
  10. Antony-Blackett

    Antony-Blackett

    Joined:
    Feb 15, 2011
    Posts:
    1,772
    Those features are newish and their plugins are kind of annoying to use. Game Analytics also has all these features now too.