First of all, I always wanted to develop a game world that is a cube, and inside of the cube, a different world for each face. (You have a forest in bottom inner face, and at top inner face you can go to clouds). I don't know 3D modelling but I want to develop a 3D game, so things will be mostly sprites, I think. To travel between worlds, faces of cube, you will have a special jump. I always like the different items with different features (visual effects, special features etc.), and I want to implement Gacha to the game. There will be a time mechanic, and currency too (maybe something different, this is still idea phase) to get items from Gacha. Like a magical box in the middle of cubes inner faces, in the middle of game worlds, you get items from. With Gachas, you open new content. You find a Crystal Fish, you open a lake and fishing mini-game. Maybe some petting too. I want to develop a game where you play as a Poring. Game world will be open, which develops with Gacha mechanic. I want to have a minimal game world. Main design will be 1-bit, or a white-black world which changes as time passes, like day-night cycle. I can imagine a white-black game with some shaders, simple but aesthetical outlining etc. details, but I am not sure how it will look with 1-bit pixel-art. Maybe game's main goal will be collecting and playing mini-games, and world will have a few extra things that player can do... I will write a little more after I got new ideas and after working on my current project. Meanwhile, when you read this, what you imagine? Would you play a game like this? To play it, what you would want to see? A story required? Will simple 1-bit design look good for you? (Kenney's 1-bit package have a preview image of a top down level which is made with 1 bit elements). If I wanted you to, play my game at least once in a day, pass some time with it, enjoy it; what would you want from this game? TY for taking time ^.^ !