Hey, does anyone know how exactly _CameraMotionVectorsTexture is defined? If I do Code (CSharp): tex2D(_CameraMotionVectorsTexture,In.uv); which channel decodes the motion in x-direction? Which for the y-direction? In which range are the numbers decoded? From my experiments I determined the following: - g-channel decode movement in x-direction - r-channel decodes movement in y-direction - they numbers probably range from -1 to 1 for each direction. However, they are very small! Without scaling them by a factor of at least 1000 they are bascially useless. Are those oberservation correct?