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Question _AdditionalLightsColor alpha channel

Discussion in 'Universal Render Pipeline' started by Gisle, Feb 26, 2023.

  1. Gisle

    Gisle

    Joined:
    Mar 25, 2014
    Posts:
    27
    Hello, I just upgraded from 2022.1.24 to 2022.2.8 and I noticed that _AdditionalLightsColor no longer stores the lights alpha channel, it seems that it is always set to 0.

    I have a custom light implementation where I use this value as a multiplier for range falloff. So everything looks broken right now unfortunately.

    Is there a reason this was changed, and/or is there anything I can do to make it work again?

    Thanks.