Search Unity

(950540) - Android density BUG - fixed on 5.5.x or 5.6.x cycles?

Discussion in 'AR/VR (XR) Discussion' started by andyz, Jan 9, 2018.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,276
    This major crash bug for google vr was fixed in 2017 (Patch 2017.1.2p1): (950540) - XR: Fixed handling of Android density (screen resolution) changes to avoid a crash.

    I believe it is the fix for this googlevr issue: https://github.com/googlevr/gvr-unity-sdk/issues/671

    However I see this crash bug on samsung s8 using latest 5.5.x Unity which makes our app unusable on many S8s not using native resolution.
    So was the bug fixed on 5.5 or 5.6 versions which were updated beyond that patch date last year? (I can not update to 2017 yet)
     
  2. joejo

    joejo

    Unity Technologies

    Joined:
    May 26, 2016
    Posts:
    958
    5.6 and later, I believe 5.6.4p1 specifically.
     
    andyz likes this.
  3. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,276
    Thanks, any way to replicate fix in 5.5.5?
     
  4. joejo

    joejo

    Unity Technologies

    Joined:
    May 26, 2016
    Posts:
    958
    5.5 is out of support at this time. I would suggest upgrading to latest 5.6 for the short term but really you should be on 2017.3 if possible.
     
  5. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,276
    Yes, I am trying to upgrade to 2017 (though keeps re-importing assets) but pity 5.5 wasn't fixed with others when still in support