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90 degrees problem with some bones

Discussion in 'Animation' started by Greetz443, May 16, 2022.

  1. Greetz443

    Greetz443

    Joined:
    Dec 20, 2019
    Posts:
    18
    Hi. On the image you can see how the pointing fingers are deformed by 90 degrees, in blender everything is normal but when I import the model as fbx in unity and set it to humanoid this happens.
    In blender I have also tried Alt + R but that only makes it worse.

    How do I solve this?


    Image: https://ibb.co/zhmvx3f