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-90* angle along x when instantiating onto runtime baked NavMeshSurface

Discussion in 'Navigation' started by Homicide, Apr 21, 2019.

  1. Homicide

    Homicide

    Joined:
    Oct 11, 2012
    Posts:
    657
    Just as the title says.

    So, i generate a bunch of planes randomly, they all work great, the nav mesh surface gets baked, and i instantiate my hero onto the map, and it strangely gets oriented (-90, 0, 0) rotation. I cant even rotate it live during run time , its just locked there. This only is happening when baking the nav surface at startup.

    If i prebake a surface, there's no issues at all.

    Any ideas?