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8th Wall Black Camera Screen on Build for Android

Discussion in 'AR/VR (XR) Discussion' started by Keion92, Jul 11, 2020.

  1. Keion92

    Keion92

    Joined:
    Sep 21, 2015
    Posts:
    6
    Hello,

    I've ran into an issue where when I build my application to my android device Samsung Galaxy S9+ - The AR Camera is not registered and instead gives me a black screen. I was wondering if anyone has a solution to this. Here is some of the logs from the logcat from ADB and also images regarding my Unity Settings

    https://i.imgur.com/UymZa2p.png
    https://i.imgur.com/pF4mMR7.png
    https://i.imgur.com/Skzqy8n.png
    https://i.imgur.com/50PWCRJ.png

    What i've tried
    Re-imported 8th Wall Unity Package / Overwrote everything other than AppSettings
    Scripting Backend IL2CPP
    Auto Graphics API Toggle in Player Settings
    Unchecked Arm64 in Player Settings
    Color Space to Linear with OpenGLES2.0
    Color Space with Gamma with OpenGLES2.0
    With OpenGLES3.0 for #5 and #6
    Deleted Library Folder to Reimport All
    Changed Camera Far / Near Clipping Pane to 0.1 Near , to 1000 Far
    Graphics Jobs (Experimental) in Player Settings Checked
    Android Resolver - Force Resolve
    Development Build
    XRController in scene -> Enable Remote -> False
    XRController in scene -> Enable Camera -> True
    XRController in scene -> Enable camera Auto Focus -> True


    Thanks.
     
    ROBYER1 likes this.
  2. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,450
    Same issue here but with ARFoundation, did you ever fix?