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8K textures for wasm build

Discussion in 'Project Tiny' started by newguy123, Nov 24, 2020.

  1. newguy123

    newguy123

    Joined:
    Aug 22, 2018
    Posts:
    1,209
    Hi Guys

    Busy on the planning stage of a project. I have 2 or 3 textures that need to be 8K minimum. Will that work fine on a wasm build, accessed via mobile browsers?
     
  2. tonialatalo

    tonialatalo

    Joined:
    Apr 23, 2015
    Posts:
    60
    I didn't find stats yet, but at least my old Samsung Galaxy S6 apparently only supports 4k textures, I think in the hardware, so 8k can't work no matter what you do, native code or browser, unity or not.

    You can test with your phone at: https://webglreport.com/?v=2

    Of course you can always split a 8k texture to 4 4k textures so then you have it.
     
    newguy123 likes this.