Search Unity

8 Direction 3D animation?

Discussion in 'Animation' started by yonatanab1, Feb 18, 2022.

  1. yonatanab1

    yonatanab1

    Joined:
    Sep 9, 2018
    Posts:
    56
    After playing for a while with the animation system, (beginner) i found out it is VERY Unefficient to run more than 3 changes in a walking animation:

    I Want to be able to move my character in 8 directions. i also want every animation to be able to switch to the other one without pausing the first animation (so it won't just jump from running backwards to running forwards, i want to be able to run backwards and than idle and than backgwards on the same press)

    the animation window will look like this:
    upload_2022-2-18_18-4-36.png

    I cant find any good tutorial for this (that uses more than one animation state)

    because if i wanted to jump, land, fall, swim, throw something or do stuff it will cause more of those and will be very unefficient.

    how do these need to be orginized?

    Thanks!
     
    Mc_Patoo likes this.
  2. yonatanab1

    yonatanab1

    Joined:
    Sep 9, 2018
    Posts:
    56
    Solved: Blend Trees.
     
    Mc_Patoo and joshcamas like this.