Oculus Go will no longer switch to 72Hz mode. What I do get is this: Code (csharp): VrApi : vrapi_SetDisplayRefreshRate: display refresh rate supported 72.000000 VrApiService: refresh-rate changed to 72Hz VrApi : Set Display(0) Refresh Rate = 72.000000 TimeWarp: WarpSwap: Adjusting vsync display refresh rate 60.000000 -> 72.000000 But then a vsync messaged logged every frame which is new this version. Code (csharp): Vsync : Vsync 10308472: 1 x 16.72 ms (59.86 Hz, at 171807.891) And the performance stats show that it is rendering at 60fps. I tried a few variations of setting (or not setting) the Application.targetFrameRate and QualitySettings.vSyncCount manually, but nothing seems to make a difference. I had some trouble with 2019.1 rendering at half-frame-rate but setting Application.targetFrameRate seemed to resolve it. But now it seems to always end up set to a 60Hz vSync.