I need to say the biggest surprise that happened in the GDC presentation was the nested prefab announcement... ok not really they’ve been teasing that for years. To me the lightweight 72KB runtime announcement stole the spotlight for me. Is there anything more Unity people can share about this upcoming feature? Like what are the limitations of the runtime, and what other image/asset compression was used? While this will be amazing for webgl content (which I’m sure is the primary market) it could also be incredibly useful for lightweight mobile/embedded products. Where start-up and asset sizes can be a big problem for some lighter use cases of Unity.