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7000 impressions - 12 $ revenue

Discussion in 'Unity Ads & User Acquisition' started by Eonfire, Sep 7, 2017.

  1. Eonfire

    Eonfire

    Joined:
    Mar 28, 2017
    Posts:
    2
    This is not a rant thread.

    When I started using Unity Ads, official posts said the revenue per 1000 impressions is between 6-12$. It's nowhere even close. It's around 2$ at most.

    I'm just wondering if there's something I'm missing. My fill rate is mostly 100% for a few 97% exceptions.
     
    Last edited: Sep 7, 2017
  2. rasmus-unity

    rasmus-unity

    Moderator

    Joined:
    Aug 15, 2014
    Posts:
    1,312
    Hi @Eonfire, checked your game ("Dino Run 2", right?). Can see you only have published on Android. In general we see higher revenue on iOS, simply for the reason that advertisers pays more for advertising on iOS. Do you have any plans for releasing an iOS version?

    Alternatively you can reach out to our support at https://unityads.unity3d.com/help/help/contact, or share here, to see if we can somehow optimize how ads are being shown in your game.

    Thanks,
    Rasmus
     
  3. Eonfire

    Eonfire

    Joined:
    Mar 28, 2017
    Posts:
    2
    I was afraid of that. Unfortunately Xcode only runs Macs if im not mistaken. Thank you so much for making it all clear now. I appreciate it!