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[66% OFF!] [ONLY $5!] ELITE CONTROL: Climb, swim, slide, shoot (3rd Person + Top Down controller)

Discussion in 'Assets and Asset Store' started by AIBotSystem_com, Jan 24, 2016.

  1. AIBotSystem_com

    AIBotSystem_com

    Joined:
    Mar 11, 2015
    Posts:
    48
    [ ON SALE - 66% OFF - LIMITED TIME! ]
    [ ONLY $5!! ]

    Elite Player Controller
    Advanced Controller for Any Action Game!


    Rapidly create your action game controller with our advanced starter kit.
    Seamlessly transition between Third Person & Top Down.
    Climb anything. Swim underwater. Slide under objects. Shoot anywhere. Physics-Powered.
    Includes Free humanoid model + Pre-built environment!

    PRODUCT DETAILS
    A powerful start to creating your Third Person & Top Down controller. Specially designed for humanoid characters.

    Climb Anything!
    Climb objects, trees, terrains, mountains, anything with a collider. Animations included. No setup needed!

    Swim Anywhere!
    Includes underwater effects, swim controls, & animations. Setup in the Editor without code.

    Slide under gaps!

    Slide under objects with gaps, such as tables, rock formations, and more. Collisions are handled automatically. See the demo video for an example (around the 4 min mark).

    Physics-Powered
    Rigidbody controller interacts with other objects, naturally. Dash through a crowd, knocking everyone over. Jump over firepits, affected by gravity. Have fun with it!

    Shooting Script
    Includes basic shooting script with physics-powered bullets.

    Other Essential Features:
    + Full C# Source Code w/ Comments
    + Offline PDF Documentation
    + Seamlessly transition between 3rd Person & Top Down mode
    + 360 direction movements
    + Advanced Mechanim Controller w/ Avatar Masks
    + Free prototyping animations included
    + Free humanoid model included
    + Pre-built demo scene for prototyping
    + 100% Code-driven, physics-powered motions. Fine-tune movements at runtime using code and physics.
    + Physics-powered sliding / dashing
    + Crouching w/ auto zoom-in effect & ceiling detection
    + 3 Jump modes: Walking jump, running jump, idle jump
    + Bonus Underwater effects (underwater swimming only; no surface swimming)
    + Easy to use your own custom models
    + Use our controller as-is & tweak without coding. Or use it as a great starting point for your custom controller.

    Programming Experience Needed?
    If you decide to use the controller as-is, you may do so without any coding knowledge, since many variables can be tweaked right in the Unity editor. Models & Animations can also be replaced easily.
    However if you want full customization, you must be experienced with C#.

    Requirements:
    + Unity 5.3+ (no Unity 4)
    + Humanoid & Mechanim-Enabled model
    + Your project must not rely on Root Motion as motions are completely code-driven and physics powered.







     
    Last edited: Mar 1, 2016
    jonfinlay likes this.
  2. AIBotSystem_com

    AIBotSystem_com

    Joined:
    Mar 11, 2015
    Posts:
    48
    WE ARE OFFERING THIS KIT FOR 66% OFF, AT ONLY $5!

    LIMITED TIME ONLY!!
     
  3. dibdab

    dibdab

    Joined:
    Jul 5, 2011
    Posts:
    976
    bought it. no question, this is an offer mi can no refuse.
     
  4. dibdab

    dibdab

    Joined:
    Jul 5, 2011
    Posts:
    976
    and now the questions.
    how is climbing implemented? colliders, raycasts?

    what I see is missing> needs (static pose) falling anim coded.
    >needs abrupt move direction anim coded
    >easy change between mouse-viewrotation and touchcontrol (in code) [in controlfreak would sg like: Vector2 walkVec = walkStick.GetVec(); h = walkVec.x;]
    btw. I like this kinda script, how its designed.

    for swimming I would implement integration for some float script/asset
     
    Last edited: Mar 1, 2016