I'm trying to bring some DAZ Studio characters into Unity, and I ran into an issue. Apparently, there is a 65535 vertices limit for a mesh: Meshes may not have more than 65535 vertices at the moment. Mesh 'FullTop_42769-skinInstance' will be split into 2 parts: 'FullTop_42769-skinInstance_MeshPart0', 'FullTop_42769-skinInstance_MeshPart1'. UnityEditorInternal.InternalEditorUtilityrojectWindowDrag(HierarchyProperty, Boolean) UnityEditor.DockArea:OnGUI() Anyone know if this limit will be going away anytime soon? The character I'm importing doesn't look right, and I suspect it may be because it is being broken into multiple meshes. Thanks.