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6 years and same Blender import bug

Discussion in 'Animation' started by Ullukai, Aug 24, 2016.

  1. Ullukai

    Ullukai

    Joined:
    Aug 24, 2010
    Posts:
    746
    lol it's 6 years later and the Blender import bug is still here ?!?

    whenever i import my character from blender into unity it's 180 degrees flipped !

    and this has been going on for 6 years or more ? losing my hair over here trying to get my animations from blender to play the right way still lol. I can't believe this bug is still here after 6 years !

    will it ever get fixed ? sorry but im at my last straws for how to fix this bug. I've tried the wiki import script which didnt work and some other fixes that failed as well
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    The 'bug' is due to blender not having the same axis orientation as Unity does. It's not a Unity bug.
    Which Unity version and which blender version?
    Are you exporting as fbx or importing the blend file? Suggest fbx over blend file.
    I believe @nipoco suggests using the following axis orientations -Y forward Z up. Are your axis orientations correct?

    These links might help
    http://forum.unity3d.com/threads/bl....181870/?_ga=1.98180767.1497465335.1471225865
    http://forum.unity3d.com/threads/blender-rotation-bug.340512/?_ga=1.101209473.1497465335.1471225865
    http://forum.unity3d.com/threads/un...246984/?_ga=1.101209473.1497465335.1471225865
    http://answers.unity3d.com/question...im.html?_ga=1.101209473.1497465335.1471225865
    http://forum.unity3d.com/threads/bl...312259/?_ga=1.161755708.1497465335.1471225865
     
    ChrisSch, DavidGeoffroy and FreeFly90 like this.