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6 Point Global Light System

Discussion in 'Works In Progress - Archive' started by Rusfighter, Apr 29, 2016.

  1. Rusfighter

    Rusfighter

    Joined:
    Jan 18, 2014
    Posts:
    60
    Hello guys,

    I am currently working on a 6 Point Global light system (similar to monumentum valley lighting).

    This package is similar to https://www.assetstore.unity3d.com/en/#!/content/37726 and https://www.assetstore.unity3d.com/en/#!/content/57591.

    The difference is that it is a global system and not bound to a single material. You can also modify 6 directions instead of 3 + 1 (back color). The package will also include some macro's to easy extend existing shaders with the custom 6 point light system.

    I am creating this package since many people are not satisfied with the other packages because the "lighting" is per material and not global.

    The package will also include some per vertex animated oceans (which has no performance penalty on mobile, since the calculation is only done per vertex).

    demo.png

    Let me know what you guys think and give some suggestions what should be added!

    Ilija
     
    StevenPicard and theANMATOR2b like this.