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Question 6 _CameraDepthAttachment RenderTextures for only one camera on Quest ???

Discussion in 'VR' started by unisip, Dec 1, 2023.

  1. unisip

    unisip

    Joined:
    Sep 15, 2010
    Posts:
    338
    Hi,

    Looking at the memory profiler in Unity in a Quest project (Unity 2022.3.13), I see 6 _CameraDepthAttachment (MSAA2x), occupying a total on 660mb on the VRAM.
    I am using URP with nothing really special here (disabled depthTexture in pipeline assets).
    Can this be reduced , and if so, how ?