I am moving my character around using physics calls, and by default this means a rate of 50hz. This causes very noticable jerking movement when viewed in my vive at 90hz. To work around this i've set my physics update rate to 0.011111 which is almost 1/90 but not quite. This means there's a frame wrong now and then. Is this possible to avoid? I would like my physics to run at the exact rate as rendering does.