Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

[-50% SALE !!!] Volumetric Fog SRP - advanced fog for LWRP and URP

Discussion in 'Assets and Asset Store' started by nasos_333, Sep 19, 2019.

  1. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846
    Volumetric Fog SRP is a new system for LWRP and URP pipelines. The module works with Post Processing Stack v2.0 and in custom forward renderer in LWRP and URP.

    The Post Processing Stack v2.0 version is submitted for review in the store, the custom forward renderer version will be released in the first update and it is already working 100%, currently is in final tests phase.

    The system can be upgraded from Sky Master ULTIMATE.

    Features:
    - Volumetric height and distance regulated fog
    - Two noise models, 2D and 3D for versatility and various artistic and performance requirements
    - Compatible with Post Processing Stack v2.0
    - Effect occlusion when sun hidden from objects on a per pixel precision
    - Dynamic wind effect
    - Atmospheric Scattering emulation
    - Point light source coloration of fog (experimental)
    - Combines with Sun Shafts SRP system (Showcased in some of the videos in video section)











    https://www.youtube.com/watch?v=u1ZffcBs48A
     
    Lars-Steenhoff likes this.
  2. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846

    Volume fog URP and Sun Shafts URP combined in same custom Forward Renderer
     
    Last edited: Sep 19, 2019
    Lars-Steenhoff likes this.
  3. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846


    Volume fog URP and Sun Shafts URP combined in same custom Forward Renderer (WIP)
     
    Lars-Steenhoff likes this.
  4. magnussen81

    magnussen81

    Joined:
    Mar 8, 2019
    Posts:
    7
    Hey. This looks interesting. Are there any plans to release some stats and possibly a demo scene/web demo? Would this (or part of this) be viable on mobile?
     
  5. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846
    I have not tested mobile yet, but given is URP should work on mobile if URP is supported.

    I can export a demo, sure, will post link here soon.
     
  6. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846
    Are you more interested in the Post Processing Stack v2.0 version or the more recent URP version based on LWRP-URP custom forward renderer approach (that will work in new Unity 2019.3 as well).

    Let me know and will produce a demo based on that. The system will be released soon in the store.
     
  7. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846


    The Volumetric Fog SRP system has been released at Unity Asset Store !!!

    An upgrade path from Sky Master ULTIMATE will be created today and will be active tomorrow the latest.
     
  8. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846
    Update:

    A URP version of the system has also been finalized and will be released soon as extra option for the system.
     
    Lars-Steenhoff and Noogy like this.
  9. Rick_Rasenberg

    Rick_Rasenberg

    Joined:
    Nov 14, 2019
    Posts:
    1
    Does this system support the LWRP in Unity 2019.2 with VR?
     
  10. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846
    It supports everything related to post processing stack v2.0, but i have not tested in VR, so i could send a test version to check if suits your needs first.
     
  11. fuzymarshmello

    fuzymarshmello

    Joined:
    Feb 22, 2015
    Posts:
    17
    So this will work in 2019.3 using the built in post process volume for URP?
     
  12. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846
    No, this is not using the post processing stack v2.0

    I have finished a urp version that will run without it and working on hdrp version too though. Hdrp one will take a while as id a new platform to adapt and still in beta.
     
    Last edited: Dec 12, 2019
  13. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846
  14. fherbst

    fherbst

    Joined:
    Jun 24, 2012
    Posts:
    800
    I'd also be interested in URP VR support. Could you send a demo to test this if you don't have a VR system available?
     
  15. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846
    Hi, I can send the package to all Sky Master ULTIMATE and Volume Fog SRP asset users, let me know for the invoice and will send in PM. If not own one of the systems unfortunately i don't have a demo version to test with.

    I do have a VR system with Android mobile, i will also try to do some testing, but given the complexity of the VR may take a while.
     
  16. JelmerV

    JelmerV

    Joined:
    Nov 29, 2012
    Posts:
    248
    Hi! Looks very impressive!
    Just double checking: is this compatible with WebGL 2.0 + URP?
     
  17. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846
    I have not tested with WebGL, i will do few tests and get back.

    Note the store version is only compatible with LWRP and Post Processing Stack v2.0, i have a URP version internally for using in URP version which i have tested and works in desktop and mobile. WebGL may be different, but i think should work.

    You can check this thread for the URP systems available (clouds, fog and sun shafts)

    https://forum.unity.com/threads/new...-light-weather-gi-speed-mobile.280612/page-44
     
    JelmerV likes this.
  18. JelmerV

    JelmerV

    Joined:
    Nov 29, 2012
    Posts:
    248
    Hi! Any updates on this? Will it work with WebGL? And what about URP in WebGL?
     
  19. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846
    Hi, unfortunately i did not still found the time for testing in WebGL, perhaps i send a test version to try if need sooner
     
    JelmerV likes this.
  20. JelmerV

    JelmerV

    Joined:
    Nov 29, 2012
    Posts:
    248
    That sounds ok, I can try it out for you!
     
  21. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846
    Let me know if need the post processing stack v2.0 version or yhe native urp version
     
  22. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846



    UPDATE:


    The latest URP volume fog version (available to all users of the system or Sky Master ULTIMATE on PM request) can now do volumetric shadows from spot and directional lights.
     
  23. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846
  24. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846

    ARTnGAME Assets are now on -50% SALE in Unity New Year Sale !!!!!

    Enjoy :)

    Also new BIG OFFER !!!!!!!!!!!!!

    Sky Master ULTIMATE users can upgrade to ARTnGAME assets for only $3 and to InfiniGRASS for $5 !!!

    Upgrade:
    Sky Master ULTIMATE to InfiniTREE - Procedural Forest Creation & Optimization - $3.00
    Sky Master ULTIMATE to Advanced FX Creator - Decals, Particles, Radiosity & Splines - $3.00
    Sky Master ULTIMATE to Particle Dynamic Magic 2: Decal, Spline, AI Particles & dynamics - $3.00
    Sky Master ULTIMATE to Sun Shafts SRP Beta - $3.00
    Sky Master ULTIMATE to Volumetric Fog SRP Beta - $3.00
    Sky Master ULTIMATE to InfiniCLOUD HDRP - URP, Volumetric clouds & particles - $3.00

     
  25. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    11,846




    Requirements for setup in URP, this is basic URP setup and is not related to the system, but must be done in order to enable the Post Processing stack properly. I post since was asked by few users on the URP setup on Unity side to clarify.

    The camera must have Post processing enabled, the PPstack must be installed and in URP case must also select PostProcessing v20 option in the rendering settings, plus enable opaque and depth settings. In Standard Pipeline worked directly after installing the PPstack.