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[50% OFF] UniStorm 5.2 - AAA Volumetric Clouds, URP Support, Weather, Sky, Atmospheric Fog, & More!

Discussion in 'Assets and Asset Store' started by BHS, Jan 27, 2012.

  1. ER_Smith

    ER_Smith

    Joined:
    Sep 26, 2023
    Posts:
    1
    Is it possible for users to be above the cloud layer?
     
  2. iceasson

    iceasson

    Joined:
    Mar 7, 2022
    Posts:
    15
    How do you get it to work on 2D URP template?
    the template already comes with a 2d renderer. Am i to override the 2D renderer with whats shown on the guidelines?
    Wouldnt that mean i lose the 2d features?


    Before importing the UniStorm URP UnityPackage, you have to create your own Universal Render Pipeline Asset. If you have already created one, you can skip this step.

    To do this, right click within the Project tab and go to Create>Rendering>Universal Render Pipeline>Pipeline Asset (Forward Renderer):
     
  3. liuyao

    liuyao

    Joined:
    Jan 9, 2019
    Posts:
    1
    I followed the instructions to set up Unistorm in URP, but the options shown in the image are missing.
    unity:2021.3.18f1c1 unistorm:5.2.0
    upload_2023-10-17_18-32-41.png upload_2023-10-17_18-33-10.png
     
  4. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,286
    some issues with vr (2021.3.19f1, birp, openvr, multipass)

    it seems like sun "gradient" in the sky is in different position for left eye?
    (actual sun disc is correct, but the orange "gradient" around sun is not)
    and that makes clouds towards sun have different shading per eye..
     
  5. kev345252

    kev345252

    Joined:
    Sep 13, 2022
    Posts:
    10
    Thanks for the suggestion. (& sorry for 3 months delayed response!)

    I revisited this issue in my game and spent most of the day trying to get both the particle collisions to achieve the no weather indoors thing, and experimented with planes to collide with them and alternate methods with a particle killing collider, but couldn't get anything I tried working right. The documentation has no info on this either.

    I can't waste any more production time on this, and I'm still a relative beginner to Unity, so best working solution I came up with was putting all the precipitation particles on their own layer and then when the player enters a box collider it triggers a brief script that removes the precip layer from the culling mask to disappear the weather.

    Not ideal, as there are a lot of windows in my buildings so you'll never be able to see precipitation looking out the windows from indoors with this method, but it'll have to do for now, before my brain explodes.
     
  6. Marek_Bakalarczuk

    Marek_Bakalarczuk

    Joined:
    Dec 28, 2012
    Posts:
    114
    Can I use it with HDRP and if there is possibility to go through clouds?