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[-50% OFF SALE ! -Save $600!✅] InfiniRIVER - Real time Fluid water-lava simulator & river generation

Discussion in 'Assets and Asset Store' started by nasos_333, Oct 22, 2021.

  1. nasos_333

    nasos_333

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    InfiniRIVER is the new Fluid based water simulator for Unity by ARTnGAME.



    InfiniRIVER is in -50% first release discount for 2 weeks !!! ($38 vs $76 normal price)
    Also Sky Master UTLIMATE users can upgrade to the asset for $30, for even further discount.

    The system can emulate the interaction of water with scene objects in real time using a fluid solver and do so in a global or local way for versatility and cover of all use cases.


    InfiniRIVER first Beta has been released and the system will be in ongoing development for some time until all features are full realized. The base fluid system is production ready and more work on usability and control of the effect will be added in the various Beta stages for more options.

    Features (All pipelines):
    - Fluid based water simulation for detailed interaction of scene objects with water
    - River mesh generator
    - FFT based water and waves shader
    - World space and local space choice for versatile water placement and interaction modes
    - Caustics (Standard Pipeline - URP)
    - Advanced water shader with refraction, cubemap reflection, Sub Surface Scattering
    - Dynamic Water ripples and trails simulation
    - Multiple sample demos of water - lava simulation
    - Fluid based driven 3D particle module
    - Fluid and interactive water enabled ground materials

    Bonus features:
    - Parallax shader (Standard Pipeline)
    - Triplanar shader for rocks (Standard Pipeline)
    - Randomized Stone generator

    Roadmap (Some of the features are TBD):
    -
    Adapt HDRP Decal shader to cast the caustic texture properly
    - Convert parallax sample shader to URP-HDRP (TBD)
    - Add Delauney based tesselation to river mesh generator
    - Add river branching and Terrain river curving
    - Add more options in river mash maker
    - Make easier to adapt the fluid simulation water flow direction
    - Add underwater rendering (TBD)
    - Add slope based component for automatic waterfall creation
    - Add general flow component using flow maps
    - Add real time reflections

    Base Tutorial videos (More tutorials will come soon):




    InfiniRIVER WIP THREAD

    Images:












     
    Last edited: Oct 24, 2021
  2. nasos_333

    nasos_333

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    reserved
     
  3. nasos_333

    nasos_333

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    More videos:




     
  4. nasos_333

    nasos_333

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    reserved
     
  5. nasos_333

    nasos_333

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    InfiniRIVER - River rocks and water - lava interaction stream demos.
     
  6. nasos_333

    nasos_333

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    InfiniRIVER first Beta has been released at the Unity Asset Store and the system will be in ongoing development for some time until all features are full realized. The base fluid system is production ready and more work on usability and control of the effect will be added in the various Beta stages for more options.
     
    Last edited: Oct 24, 2021
  7. nasos_333

    nasos_333

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    Last edited: Oct 26, 2021
  8. nasos_333

    nasos_333

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    Last edited: Oct 27, 2021
  9. nasos_333

    nasos_333

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    InfiniRIVER v1.0.2 has been released at the Unity Asset Store

    InfiniRIVER v1.0.2
    - Fixed issue where water would appear very bright on URP - HDRP
    - Fixed issue where in some URP-HDRP demos the depth renderer was out of range of the obstacles
    - Added a feature to bake the simulation prewarm in a texture in editor time and use it to start the simulator without prewarm which can take a few seconds (LoadPrewardTexture checkbox).
    - Corrected an issue where the depth renderer would not render the obstacles dynamically as they move (would only render first frame), in URP - HDRP.
     
    Last edited: Oct 30, 2021
  10. nasos_333

    nasos_333

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    Last edited: Nov 1, 2021
  11. nasos_333

    nasos_333

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    InfiniRIVER updated roadmap

    A few more items have been addedto the roadmap, from user feedback,
    will be coming in next updates of the system.

    Updated Roadmap (Some of the features are TBD):
    -
    Adapt HDRP Decal shader to cast the caustic texture properly
    - Convert parallax sample shader to URP-HDRP (TBD)
    - Add Delaunay based tessellation to river mesh generator
    - Add river branching and Terrain river curving
    - Add more options in river mash maker
    - Make easier to adapt the fluid simulation water flow direction
    - Add underwater rendering (TBD)
    - Add slope based component for automatic waterfall creation
    - Add general flow component using flow maps
    - Add real time reflections
    + Add system to make physics objects float based on water flow
    + Add push force on objects by water
    + Add gradual freeze effect with a center point of freeze start
    + Adapt the included 3D particles flow sample to the water surface, for foam, floating leaves etc
    + Add more foam options, to get more intense foam water streams
    + Finalize the flow map generation system and adapt the flowmap to the water shader
    + Add optimized modes for mobile, possibly with baking of the fluid solver solution
     
    Last edited: Nov 3, 2021
  12. vertexx

    vertexx

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  13. nasos_333

    nasos_333

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    Hi, the official discount has ended, was for 2 weeks after release.

    The other discounts are available only if already own Sky Master ULTIMATE system, so if you own it and go in these assets pages logged in as the account that owns Sky Master ULTIMATE will see the discounts automatically.

    Make sure to be the account where Sky Master was bought and not any other for this to work.

    These are all the discounts you should see if own Sky Master ULTMATE

    Sky Master ULTIMATE can upgrade to InfiniGRASS for $19 (vs $59), to InfiniRIVER ($19), to ORION ($19) and Ethereal for $5, also to InfiniTREE ($19) - Sun Shafts SRP ($5) - Advanced FX Creator ($15) - Particle Dynamic Magic ($15) -Volumetric Fog SRP Beta ($5)

    Let me know if the above helped.
     
  14. nasos_333

    nasos_333

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    Work in progress on the fluid based driven 3D particle module for InfiniRIVER, which will allow the water to also have fully 3D particles activated for more realistic and volumetric look.
     
  15. nasos_333

    nasos_333

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    In celebration of the 10th perfect review for InfiniCLOUD, ARTnGAME holds a Lightning Sale for few hours !!

    Buy InfiniCLOUD (-50% Off in Unity Sale - $25 vs $50) and can access all ARTnGAME assets for just $17 each !!! Limited time offer !!

    Save $big on getting the whole ARTnGAME library for the next few hours !!!

    Note that Sky Master ULTIMATE users will also enjoy great discounts to the upcoming assets including:
    PANGAEA (GPU based Terrain generation)

    Sky Master ULTIMATE URP-HDRP
    InfiniGRASS STUDIO

    TREANT Tree Generator
    LightFLOW: 2D-2.5D Impostor Volumetrics
    Oceanis: GPU Water and Ocean
    InfiniCREATURE (Skinned mesh customizer)
    Glamor (Image FX Suit)
    MassAI (massive AI agents system)
    PANGAEA CityGEN (procedural - web based city generator)
    PANGAEA VoxelGen (map voxelizer suit)


    InfiniCLOUD Upgrades to:

    Sky Master ULTIMATE : Volumetric Skies & Weather - $17
    InfiniGRASS: GPU vegetation - $17
    InfiniRIVER: GPU Fluids - $17
    ORION: Spece scene generation - $17
    Ethereal URP: Volumetric Lighting - $17
    InfiniTREE - $17
    Toon Effects Maker - $17
    Advanced FX Creator - $17
    Particle Dynamic Magic - $17

     
    Last edited: Nov 28, 2021
  16. nasos_333

    nasos_333

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    New URP version of the parallax shader is now working and will be included in the next update, also the base parallax for the frozen river-lake module will also be included, this is a standalone shader for now, but the plan is to be embedded in the river shader, so can freeze the water locally on demand (or overall if needed)

    The parallax bonus shader in the current store version is for standard pipeline. Ssince those new haders are made using the shader graph, should be easy to port to HDPR as well for next InfiniRIVER versions.
     
    Last edited: Nov 30, 2021
  17. nasos_333

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    InfiniRIVER GPU Fluids v1.0.4 has been released at the Unity Asset Store !!

    InfiniRIVER v1.0.4
    - Added the first implementation of the parallax and ice with depth for frozen lakes shaders for URP and a demo scene showcasing the new effects.


    The following ARTnGAME assets are on -50% discount in Unity Black Friday Sale !!!!

    Sky Master ULTIMATE: Volumetric Skies & Weather (50% off)
    Ethereal URP - Volumetric Lighting & Fog (50% off)
    InfiniCLOUD HDRP - URP, Volumetric clouds & particles (50% off)
    InfiniGRASS: GPU Vegetation (50% off)
    InfiniCLOUD Upgrades to:
    Sky Master ULTIMATE : Volumetric Skies & Weather - $17
    InfiniGRASS: GPU vegetation - $17
    InfiniRIVER: GPU Fluids - $17
    ORION: Spece scene generation - $17
    Ethereal URP: Volumetric Lighting - $17
    InfiniTREE - $17
    Toon Effects Maker - $17
    Advanced FX Creator - $17
    Particle Dynamic Magic - $17

     
    Last edited: Dec 4, 2021
  18. nasos_333

    nasos_333

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    InfiniRIVER GPU Fluids v1.0.5 has been submitted to the Unity Asset Store !!

    InfiniRIVER v1.0.5

    -Added more options in the procedural rock generator, now can create real UVs so can be used with any shader and not require the Triplanar shader version
    -Fixed an issue where the fluid solver behavior would change based on the game resolution, now is changed as supposed by the resolution set in the fluid solver.
    -Added save of the new UVs of the rocks in the .obj file when exporting the rock to assets folder
     
  19. nasos_333

    nasos_333

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    InfiniRIVER Dynamic Fluid Simulation - Rocky River Demo WIP
     
    Last edited: Dec 15, 2021
  20. nasos_333

    nasos_333

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    InfiniRIVER Dynamic 3D Fluid Simulation WIP and performance evaluation on my 5 years old laptop.
     
    Last edited: Dec 23, 2021
  21. nasos_333

    nasos_333

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    InfiniRIVER Dynamic 3D Fluid Simulation.

    InfiniRIVER GPU Fluids v1.0.6 has been released to the Unity Asset Store !!

    InfiniRIVER v1.0.6
    - Added new 3D fluid simulation system base (video), the system allows a basic hardcoded force sample (fountain emulation) and direct obstacle integration from the scene, the system is work in progress and more options for adding arbitrary forces will be added in next updates.
    - Added new mesh subdivision module, this can be used for river plane subdivision. Automations on its use will come in next asset updates.
     
    Last edited: Jan 4, 2022
  22. nasos_333

    nasos_333

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    InfiniRIVER - Dynamic 2D Fluid Simulator with 3D Particle module driven by the fluid solution, new demo WIP.
     
    Last edited: Jan 5, 2022
  23. nasos_333

    nasos_333

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    InfiniRIVER - Dynamic 2D Fluid Simulator, dynamic obstacle influence on the fluid solution, WIP on new demo.
     
    Last edited: Jan 6, 2022
  24. nasos_333

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    .
     
    Last edited: Jan 9, 2022
  25. nasos_333

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    InfiniRIVER - Dynamic Fluid Simulator, obstacle influence on the fluid solution, WIP on new demo.
     
    Last edited: Jan 19, 2022
  26. nasos_333

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    .
     
    Last edited: Jan 26, 2022
  27. nasos_333

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    InfiniRIVER - Dynamic Fluid Simulator, WIP on spline based river mesh generator and controllable triangulation for smooth detailed surface.
     
    Last edited: Jan 27, 2022
  28. nasos_333

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    InfiniRIVER - Dynamic Fluid Simulator, WIP on new foam controls and features for more realistic look

     
    Last edited: Feb 11, 2022
  29. nasos_333

    nasos_333

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    InfiniRIVER - Dynamic Fluid Simulator, WIP on new foam and waterfall options and features.


    February 2022 ARTnGAME Offers !!!
    Sky Master ULTIMATE can upgrade to InfiniGRASS ($17), to ORION ($17), to Ethereal ($5), to InfiniRIVER ($17), to InfiniTREE ($17), to Sun Shafts SRP ($5), to Advanced FX Creator ($17) , to Particle Dynamic Magic ($17), to Toon Effects Maker ($17) and to Volumetric Fog SRP Beta ($5)

    From ORION can also upgrade to Sky Master ULTIMATE for only $19 (vs $69 normal price) during the sale and combine the planets with the Fully Volumetric planetary clouds of Sky Master ULTIMATE (Video 1 - Video 2).

    Enjoy :)

     
  30. nasos_333

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    InfiniRIVER - Work in progress of a complete demo that will focus the water flow in a precise boundary and showcase the gradual fill of water, to show the possibilities of river dynamics.

    This demo will then be used as a base for working on the floaters module, that will float items based on gravity and water flow. The goal if for an item to realistically flow down the river of the demo scene.

     
    Last edited: Feb 15, 2022
  31. nasos_333

    nasos_333

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    Sky Master ULTIMATE full volumetric clouds with fly through, combined with Ethereal volumetric lighting system.


    InfiniCLOUD shader based volumetric clouds, ideal for spectacular mobile clouds, best for view from ground or from above the cloud bed.



















    InfiniRIVER and InfiniCLOUD are now on -50% discount at Unity Lightning Sale !!!

    Also additional ARTnGame Lightning Sale - Last Day !!!


    For a limited time can Save $280+ on ARTnGame assets, buy InfiniRIVER or InfiniCLOUD and get all of Sky Master ULTIMATE, InfiniTREE, InfiniGRASS, Particle Dynamic Magic and ORION for only $15 each, as a direct upgrade to InfiniRIVER or InfiniCLOUD in the store. Note to buy the on offer assets in a separate order after InfiniRIVER to activate the upgrade prices.

    Enjoy :)

    ARTnGame - Instagram - Facebook - Twitter - Discord - Youtube - Reddit
     
  32. sirMagicyan

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    Hi,

    Does the asset include a URP version ? Thanks
     
    nasos_333 likes this.
  33. nasos_333

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    Hi, yes, both the URP and HDRP versions are included, note that will need to install a URP compatibility unity package found inside the RiverStudio -> Pipeline Install folder and then use the various URP prefabs - demos..
     
    Last edited: Feb 18, 2022
  34. sirMagicyan

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    Thanks for the clarification, will check it out.
     
    nasos_333 likes this.
  35. nasos_333

    nasos_333

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    Np, let me know for anything else.
     
    Last edited: Feb 20, 2022
  36. sirMagicyan

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    Hi

    i opened the URP demo scenes and there is not the water flow as in videos. Anything i may be doing wrong ?
     
  37. nasos_333

    nasos_333

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    Hi,

    First make sure to install the URP compatibility unity package, then check the scene again or restart Unity if not works directly. Let me know if this helped.

    InfiniRIVER and InfiniCLOUD are now on -50% discount at Unity Lightning Sale !!!

    Also additional ARTnGame Lightning Sale !!!


    For a limited time can Save $220+ on ARTnGame assets, buy InfiniRIVER or InfiniCLOUD and get all of Sky Master ULTIMATE, InfiniTREE, InfiniGRASS, Particle Dynamic Magic and ORION for only $22.5 each, as a direct upgrade to InfiniRIVER or InfiniCLOUD in the store. Note to buy the on offer assets in a separate order after InfiniRIVER to activate the upgrade prices.

    Enjoy :)

    ARTnGame - Instagram - Facebook - Twitter - Discord - Youtube - Reddit
     
    sirMagicyan likes this.
  38. sirMagicyan

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    hi, yes that seems to solved it :), works great now

    thanks
     
  39. nasos_333

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    Perfect, thanks for the heads up, let me know for anything else.


     
    Last edited: Mar 25, 2022
  40. nasos_333

    nasos_333

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    InfiniRIVER v1.0.8a has been release at the Unity Asset Store !

    InfiniRIVER v1.0.8a

    - Added new demo showcasing the gradual fill of a complex river structure (video), for preview of the way the fluid works and possible gameplay scenarios based on that gradual flow.
    - Added first experimental version of floater object pushed by river flow, this is very early stage and will be finalized in next updates.
    - Added base URP prefab to use directly, without making it in the prefab maker scene.


     
    Last edited: Feb 23, 2022
  41. nasos_333

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    New terrain wide FLOW module for InfiniRIVER, this module will work in parallel with the detailed fluid solver for maximum scale and detail on the water liquid solution.
     
    Last edited: Feb 26, 2022
  42. nasos_333

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    New terrain wide FLOW module for InfiniRIVER, this module will work in parallel with the detailed fluid solver for maximum scale and detail on the water liquid solution.

    Added the combined shader of the terrain wide massive fluid "FLOW" solution and the detailed vortexes based fluid solver for local detail.
     
    Last edited: Feb 28, 2022
  43. nasos_333

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    New terrain wide FLOW module for InfiniRIVER, this module will work in parallel with the detailed fluid solver for maximum scale and detail on the water liquid solution.

    Added demo with the combined shader of the terrain wide massive fluid "FLOW" solution and the detailed vortexes based fluid solver for local detail.


     
    Last edited: Mar 3, 2022
  44. superMario99

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    Hi, is there a way to use the system with URP ? Currently seems only standard works correctly

    thanks
     
    nasos_333 likes this.
  45. nasos_333

    nasos_333

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    Hi, yes the system is fully URP and HDRP compatible, check the README for instructions on installing the relevant package to use in URP or HDRP. A unity package is needed to be installed that setups the system for URP. Let me know if need any further help on this, can also use my Discord channel for direct help and chat.
     
    Last edited: Mar 10, 2022
  46. superMario99

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    Thanks, will check it out and get back if stuck anywhere else.
     
  47. nasos_333

    nasos_333

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    Great, let me know for anything else.

    Sky Master ULTIMATE full volumetric clouds with fly through, combined with Ethereal volumetric lighting system.




    InfiniCLOUD shader based volumetric clouds, ideal for spectacular mobile clouds, best for view from ground or from above the cloud bed.


    .
     
    Last edited: Mar 21, 2022
  48. nasos_333

    nasos_333

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    .​
     
    Last edited: Apr 11, 2022
  49. nasos_333

    nasos_333

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    UPDATE:

    InfiniRIVER v1.0.9a release at the Unity Asset Store !

    1.0.9a

    - Refined demo scenes and fixed a few issues, including some items blocking the water flow in waterfall.
     
    Last edited: Apr 11, 2022
  50. suckerPunchen77

    suckerPunchen77

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    Hi,

    I have started working on the new terrain fluid and was wondering if can be used with a mesh terrain, outside Unity terrain system

    Thanks