Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Next Gen Mobile Lighting Box 2021 (Android / iOS)

Discussion in 'Assets and Asset Store' started by UnityLighting, Dec 7, 2017.

?

Chooce your working options:

  1. Unity older versions

    1 vote(s)
    3.2%
  2. Unity 5.6

    8 vote(s)
    25.8%
  3. Unity 2017

    13 vote(s)
    41.9%
  4. Android

    17 vote(s)
    54.8%
  5. iOS

    8 vote(s)
    25.8%
  6. Games

    13 vote(s)
    41.9%
  7. ArchViz

    4 vote(s)
    12.9%
  8. Unity 2020

    8 vote(s)
    25.8%
  9. Unity 2019

    1 vote(s)
    3.2%
Multiple votes are allowed.
  1. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    Hi All
    The fastest way to reach to a high level of mobile visuals inside unity.

    Mobile Lighting Box has designed to make it possible to bring Nextgen graphics into mobile devices even from most low-end devices with Mali400 gpus

    Also there are a lot of videos about learning how to enhance your graphics and lightmapping skills

    Don't worry about performance. Lighting Box effects are very optimized . Also you can easily just drag In Game settings menu prefab into your scene to let your players to toggle effects on or off to get the best performance

    Download Demo APK

    Visuals/Graphics :
    - ACES Filmic Tonemapping + Color grading
    - Next-gen game style tonemapping and color grading with low performance cost and compatible with all mobile phones even most low-end devices
    - Control over Contrast,Exposure,Gamma and color balance in realtime (you don't need lut or photoshop)
    - Optimized vignette effect
    - Sun shaft effect with the best quality per performance settings
    - Automatic easy to use fog settings adjustment
    - A lot of shaders for mobiles

    Workflow:
    - Save load settings into profiles
    - Lighting triggers for switching to a new profile during gameplay
    - All in one windows for whole scene settings related to lighting and optimization

    Optimization:
    - Batch Material converter to convert all default materials into optimized ones
    - Batch texture importer to reduce final build size with just a few clicks (up to ~50% optimizing)

    Note: You must import Standard Asset's image effects after importing this asset





    My other complete game kits:

    Interior Lighting Kit
    ArchViz Lighting Kit
    Hill Climb Template
    Off-Road Truck Template
    Real Drift Manager
    Traffic Ride Template
    Car Parking Kit 2

     

    Attached Files:

    Last edited: Sep 26, 2021
  2. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    Target:
    0.jpg
    Default:
    1.jpg
    Mobile Lighting Box:
    2.jpg
     
    theANMATOR2b likes this.
  3. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    Improved Color grading
    Added trigger based blend mode for Color Grading:

     
  4. danteswap

    danteswap

    Joined:
    Oct 27, 2013
    Posts:
    164
    Hmmm Waiting for It
     
  5. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    Improved Color grading:

    photo_2017-12-09_14-55-26.jpg
    photo_2017-12-09_14-55-44.jpg
     
  6. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
  7. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    photo_2017-12-10_14-41-33.jpg photo_2017-12-10_14-41-36.jpg photo_2017-12-10_14-41-37.jpg
     
    Last edited: Mar 13, 2018
  8. recon0303

    recon0303

    Joined:
    Apr 20, 2014
    Posts:
    1,634
    Nice looking forward to the mobile version . About to release my mobile game in the coming months .
     
    UnityLighting likes this.
  9. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    The final version of the color grading Comparison:
    - Improved settings and Performance


    Webp.net-gifmaker (9).gif
     
  10. witcher101

    witcher101

    Joined:
    Sep 9, 2015
    Posts:
    516
    will this work on device as low as S3
     
  11. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    Yes
    My screenshots was from Huawei Y5 (T720 MP2) and samsung s3 2012 is Mali 400 MP4 with same gpu power
     
  12. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
  13. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    Xperia Z1 :

    photo_2017-12-13_08-07-45.jpg photo_2017-12-13_08-07-48.jpg photo_2017-12-13_08-07-50.jpg photo_2017-12-13_08-07-52.jpg photo_2017-12-13_08-08-05.jpg

    photo_2017-12-13_08-07-48.jpg
     
  14. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    Comparisons:
    On vs Of
    Webp.net-gifmaker (2).gif
    Webp.net-gifmaker (1).gif Webp.net-gifmaker.gif
    Webp.net-gifmaker.gif
     
    Last edited: Mar 15, 2018
  15. danteswap

    danteswap

    Joined:
    Oct 27, 2013
    Posts:
    164
    Hmm it really Depends On The Quality Of assets used.
     
  16. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    50% assets
    30% lightitmapping
    20% post effects

    Lighting ox is just an helper for :
    - Optimize light settings
    - All in one workflow
    - Easy to use lightmapping settings
    - Texture,Model,Shader optimizer (Batch converter)
    - Share settings inside profiles
    - ACES tonemapper and color grading
    - in game settings menu
    - Shaders + cub maps


    Untitled.jpg
     
  17. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
  18. Blinkq

    Blinkq

    Joined:
    Apr 19, 2015
    Posts:
    21
    Subscribing, looking forward for it. As I understood, works with OpenGL 2.0 and older Android 4.3 ?
     
  19. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    Yes

    Maximum possible performance

    Compatible with everything and any devices
     
  20. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    photo_2017-12-24_06-09-50.jpg photo_2017-12-24_06-09-54.jpg photo_2017-12-24_06-09-55.jpg photo_2017-12-24_06-10-02.jpg photo_2017-12-24_06-10-08.jpg
    photo_2017-12-24_06-09-50.jpg
     
    Last edited: Mar 15, 2018
  21. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    photo_2017-12-24_07-28-20.jpg
    photo_2017-12-24_07-28-25.jpg photo_2017-12-24_07-28-26.jpg photo_2017-12-24_07-28-29.jpg photo_2017-12-24_07-28-18.jpg
    photo_2017-12-24_07-28-18.jpg
     
    Last edited: Mar 15, 2018
  22. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    photo_2018-01-02_09-03-29.jpg
    photo_2018-01-02_09-03-35.jpg photo_2018-01-02_09-03-38.jpg
    photo_2018-01-02_09-03-29.jpg
     
    Last edited: Mar 15, 2018
  23. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    photo_2018-03-11_07-54-57.jpg
    photo_2018-03-11_07-55-01.jpg photo_2018-03-11_07-55-05.jpg photo_2018-03-11_07-55-07.jpg photo_2018-03-11_07-55-31.jpg
    photo_2018-03-11_07-55-05.jpg
     
    Last edited: Mar 15, 2018
  24. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
  25. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    photo_2018-03-13_10-48-27.jpg

    Made By Student:
    photo_2018-03-13_10-48-27.jpg
    Color Grading Comparison:

    photo_2018-03-13_10-51-52.jpg
     

    Attached Files:

    Last edited: Mar 15, 2018
  26. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    Webp.net-gifmaker (10).gif Webp.net-gifmaker (9).gif Webp.net-gifmaker (8).gif Webp.net-gifmaker (7).gif
    Webp.net-gifmaker (7).gif
     
    Last edited: Mar 15, 2018
  27. danteswap

    danteswap

    Joined:
    Oct 27, 2013
    Posts:
    164
    Wow bro so Its released . Sorry I was Kinda Outta Work For a long Time , Now Coming Back , And Now Just Wanna try Out The Mobile Version Of Lighting box As i Can Now Resume The Work On My Game After a long Wait. Check PM
     
  28. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
  29. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
     
    Last edited: Aug 18, 2019
  30. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    photo_2018-03-14_13-12-08.jpg photo_2018-03-14_13-12-12.jpg photo_2018-03-14_13-12-14.jpg photo_2018-03-14_13-12-15.jpg photo_2018-03-14_13-12-20.jpg
    photo_2018-03-14_13-12-15.jpg
    photo_2018-03-14_13-12-20.jpg
     
    Last edited: Mar 15, 2018
  31. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    @aliyeredon2 - do you have an example of a animated character (skinned mesh) moving through a scene?
     
  32. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866

     
    Last edited: Mar 15, 2018
  33. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
     
    theANMATOR2b likes this.
  34. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Thanks - but it looks like the video might be set to private. It isn't showing.

    Edit: Scratch that - it's playing. ;)
     
  35. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
  36. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
  37. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866

    Attached Files:

  38. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
  39. DrOcto

    DrOcto

    Joined:
    Sep 15, 2017
    Posts:
    79
    That all looks beautiful. A must for mobile!
     
    UnityLighting likes this.
  40. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
  41. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
  42. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    photo_2018-03-18_03-54-44.jpg photo_2018-03-18_03-54-46.jpg photo_2018-03-18_03-54-48.jpg photo_2018-03-18_03-49-17.jpg
    photo_2018-03-18_03-54-48.jpg
    photo_2018-03-18_03-49-17.jpg
     
    Last edited: Mar 18, 2018
  43. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
  44. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,113
    @aliyeredon2, when will it supports Unity 2017.3.1 and upcoming Unity 2018.1?
     
  45. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    It's compatible with 5.6.1+ (all new versions)
     
  46. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
  47. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,113
  48. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    It's not allowed from license
     
  49. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,113
    Hi @aliyeredon2, have u start working on Lightweight Pipeline integration?
     
  50. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    In my opinion, it is not currently better than built-in pipeline for mobile
    Mobile platforms needs maximum optimization with fully baked lights and shaders. So the default pipeline is the best choice without any bug. Lightweight will reduce realtime lighting performance cost . But we need Fully Baked performance. So the pipeline is not important at all

    Many people still use Unity 4 for mobile games
    Because mobile graphics do not have any improvement and have only improved in terms of art

    Still using low end gpus (mali) in 2018 in most countries on android platforms
    Also new GPUs only supports higher resolutions and not more effects (any realtime light can kill performance easily)
    And I didn't seen any improvement in Lightweight pipeline (just improvement in real time lights in draw calls)

    Here you can compare Lightweight and built-in:
    https://blogs.unity3d.com/2018/02/2...er-pipeline-optimizing-real-time-performance/

    Lightweight is same as built-in with limited features. All lightwieght features are supported by builtin + a lot more features (complete ) in built-in
     
    optimise likes this.