Hi I'm playing around with making dedicated server a possibility in my game and is via that playing around with Unity's Multiplay service. However, I have noticed a very odd thing. My server runs at idle 50+% CPU usage. So, just the server running no players connected. The game doesn't really have more than an Enviro Sky going if no players are in. When running it on my own machine, it runs at less than 1% in idle stage. Fair enough my CPU is a lot better than the 2 CORE ones on Multiplay (which I can't upgrade apparently which is also wierd), but still, 50% idle seems like a bug of some sort. The spikes is when I'm joining 1 player and doing some stuff to stress the system - the flat line above 50% is just the server running alone. Is this normal or?