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~5 second delay after unity logo splash to first scene on android

Discussion in 'General Discussion' started by Mike01923, Sep 22, 2021.

  1. Mike01923

    Mike01923

    Joined:
    Jun 19, 2015
    Posts:
    194
    My first scene has minimal objects in it, just a scene to load ~10 controllers. I've tried changing the unity splash to 10 seconds long, and there is the same amount of delay until the first scene loads. Any idea what is causing this?
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    Before your scene starts playing, everything referenced by anything in the scene gets loaded into memory from disk. Even if you don't have something in the scene, but the asset in the Assets folder is referenced by something in the scene, it still gets loaded. That would be my guess what is taking so long.
     
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  3. Shreddedcoconut

    Shreddedcoconut

    Joined:
    Jul 30, 2021
    Posts:
    61
    @Joe-Censored my thoughts exactly.

    Also, what kind of android are you using? Hardware could very possibly be an issue.
     
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  4. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,694
    Everything in any folders named Resources is also loaded into memory. Try to reduce the amount of data in Resources folders.
     
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