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Bug 5 LONG build errors on Android game, any insight is appreciated

Discussion in 'Editor & General Support' started by braedensyc, Jul 6, 2023.

  1. braedensyc

    braedensyc

    Joined:
    Dec 4, 2021
    Posts:
    2
    I've been working on an android game, and it is now finished. As I was uploading it to the play store for the 3rd internal release build, I noticed I could add a scoreboard and achievements through google play, so I added them in, and now I am having a slew of build errors. I've been stuck on this for weeks now, without making any progress, and am in need of serious help, I will post the build errors here, but I'm not sure how much help it will be.

    Even just an experienced person pointing me in the right direction would be extremely appreciated!



    When I build the game in development mode, the game builds, but I run into keyStore errors with Google that also seem nonsensical, so I imagine somewhere here is the root cause.



    Here is the error message that pops up when I try to build: Build Failure - com.android.tools.r8.CompilationFailedException: Compilation failed to complete See the console for details.



    Then in the console, I have 5 error messages, each of which could be a short novel. As Im sure there is a character count here, I doubt it will all fit, be here goes:

    Error 1: (Note: I have R8 enabled)

    > Configure project :launcher
    WARNING: The option setting 'android.enableR8=true' is deprecated.
    It will be removed in version 5.0 of the Android Gradle plugin.
    You will no longer be able to disable R8

    > Task :launcher:preBuild UP-TO-DATE
    > Task :unityLibrary:preBuild UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:preBuild UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:preBuild UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:preReleaseBuild UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:preReleaseBuild UP-TO-DATE
    > Task :unityLibrary:preReleaseBuild UP-TO-DATE
    > Task :launcher:extractProguardFiles UP-TO-DATE
    > Task :launcher:preReleaseBuild UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:packageReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:packageReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:generateReleaseResValues UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:compileReleaseRenderscript NO-SOURCE
    > Task :launcher:compileReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:GameServicesManifest.plugin:generateReleaseResValues UP-TO-DATE
    > Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:generateReleaseResources UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:generateReleaseResources UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:compileReleaseRenderscript NO-SOURCE
    > Task :launcher:generateReleaseResValues UP-TO-DATE
    > Task :launcher:generateReleaseResources UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:generateReleaseResValues UP-TO-DATE
    > Task :unityLibrary:packageReleaseResources UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:generateReleaseResources UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:packageReleaseResources UP-TO-DATE
    > Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE
    > Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:packageReleaseResources UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:extractDeepLinksRelease UP-TO-DATE
    > Task :unityLibrary:processReleaseManifest UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:extractDeepLinksRelease UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:processReleaseManifest UP-TO-DATE
    > Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:compileReleaseLibraryResources UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:processReleaseManifest UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:compileReleaseLibraryResources UP-TO-DATE
    > Task :unityLibrary:mergeReleaseShaders UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:mergeReleaseShaders UP-TO-DATE
    > Task :unityLibrary:compileReleaseShaders NO-SOURCE
    > Task :launcher:mergeReleaseResources UP-TO-DATE
    > Task :launcher:extractDeepLinksRelease UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:mergeReleaseShaders UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:compileReleaseShaders NO-SOURCE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:compileReleaseShaders NO-SOURCE
    > Task :unityLibrary:generateReleaseAssets UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:generateReleaseAssets UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:generateReleaseAssets UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:packageReleaseAssets UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:packageReleaseAssets UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:compileReleaseAidl NO-SOURCE
    > Task :unityLibrary:GameServicesManifest.plugin:compileReleaseAidl NO-SOURCE
    > Task :launcher:processReleaseManifest UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:parseReleaseLocalResources UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:parseReleaseLocalResources UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:generateReleaseRFile UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:generateReleaseRFile UP-TO-DATE
    > Task :launcher:bundleReleaseResources UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:generateReleaseBuildConfig UP-TO-DATE
    > Task :launcher:mergeReleaseShaders UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:javaPreCompileRelease UP-TO-DATE
    > Task :launcher:compileReleaseShaders NO-SOURCE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:generateReleaseBuildConfig UP-TO-DATE
    > Task :launcher:generateReleaseAssets UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:javaPreCompileRelease UP-TO-DATE
    > Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:compileReleaseJavaWithJavac UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:bundleLibCompileToJarRelease UP-TO-DATE
    > Task :launcher:generateReleaseBuildConfig UP-TO-DATE
    > Task :launcher:javaPreCompileRelease UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:compileReleaseJavaWithJavac UP-TO-DATE
    > Task :launcher:processReleaseJavaRes NO-SOURCE
    > Task :unityLibrary:GameServicesManifest.plugin:mergeReleaseGeneratedProguardFiles UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:bundleLibCompileToJarRelease UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:exportReleaseConsumerProguardFiles UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:processReleaseJavaRes NO-SOURCE
    > Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:bundleLibResRelease NO-SOURCE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:mergeReleaseGeneratedProguardFiles UP-TO-DATE
    > Task :launcher:collectReleaseDependencies UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:exportReleaseConsumerProguardFiles UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:bundleLibRuntimeToJarRelease UP-TO-DATE
    > Task :launcher:configureReleaseDependencies UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:processReleaseJavaRes NO-SOURCE
    > Task :unityLibrary:GameServicesManifest.plugin:mergeReleaseJniLibFolders UP-TO-DATE
    > Task :launcher:parseReleaseIntegrityConfig UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:mergeReleaseNativeLibs UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:bundleLibResRelease NO-SOURCE
    > Task :launcher:validateSigningRelease UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:bundleLibRuntimeToJarRelease UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:stripReleaseDebugSymbols NO-SOURCE
    > Task :unityLibrary:GameServicesManifest.plugin:copyReleaseJniLibsProjectOnly UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:mergeReleaseJniLibFolders UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:mergeReleaseNativeLibs UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:stripReleaseDebugSymbols NO-SOURCE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:copyReleaseJniLibsProjectOnly UP-TO-DATE
    > Task :unityLibrary:packageReleaseAssets
    > Task :unityLibrary:compileReleaseAidl NO-SOURCE
    > Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE
    > Task :unityLibrary:parseReleaseLocalResources UP-TO-DATE
    > Task :unityLibrary:generateReleaseRFile UP-TO-DATE
    > Task :unityLibrary:javaPreCompileRelease UP-TO-DATE
    > Task :launcher:mergeReleaseAssets
    > Task :launcher:compileReleaseAidl NO-SOURCE
    > Task :launcher:processReleaseResources UP-TO-DATE
    > Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE
    > Task :unityLibrary:mergeReleaseGeneratedProguardFiles UP-TO-DATE
    > Task :unityLibrary:exportReleaseConsumerProguardFiles UP-TO-DATE
    > Task :unityLibrary:bundleLibCompileToJarRelease UP-TO-DATE
    > Task :unityLibrary:processReleaseJavaRes NO-SOURCE
    > Task :unityLibrary:bundleLibResRelease NO-SOURCE
    > Task :unityLibrary:bundleLibRuntimeToJarRelease UP-TO-DATE
    > Task :launcher:compileReleaseJavaWithJavac UP-TO-DATE
    > Task :launcher:mergeReleaseGeneratedProguardFiles UP-TO-DATE
    > Task :launcher:mergeReleaseJavaResource UP-TO-DATE
    > Task :unityLibrary:mergeReleaseJniLibFolders
    > Task :unityLibrary:mergeReleaseNativeLibs
    > Task :unityLibrary:stripReleaseDebugSymbols

    > Task :launcher:minifyReleaseWithR8 FAILED

    > Task :unityLibrary:copyReleaseJniLibsProjectOnly
    80 actionable tasks: 7 executed, 73 up-to-date

    0x00007ff7ae2169cd (Unity) StackWalker::GetCurrentCallstack
    0x00007ff7ae21d589 (Unity) StackWalker::ShowCallstack
    0x00007ff7af1a0943 (Unity) GetStacktrace
    0x00007ff7af84091d (Unity) DebugStringToFile
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    0x0000027ad011cf50 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
    0x0000027ad1531b65 (Mono JIT Code) UnityEngine.Debug:LogError (object)
    0x0000027ba9aa784b (Mono JIT Code) UnityEditor.Android.GradleInvokationException:parseAndShowException ()
    0x0000027adc0111d3 (Mono JIT Code) UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    0x0000027b69935f63 (Mono JIT Code) UnityEditor.Android.PostProcessAndroidPlayer:postProcess (UnityEditor.Modules.BuildPostProcessArgs,AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput)
    0x0000027ade6ce113 (Mono JIT Code) UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    0x0000027ade6cd827 (Mono JIT Code) UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    0x0000027ade6cdb75 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_int_int_object_object_object_int_int_int_object_object (object,intptr,intptr,intptr)
    0x00007ffaf6e5feb4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
    0x00007ffaf6d9e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
    0x00007ffaf6d9e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
    0x00007ff7ae13b394 (Unity) scripting_method_invoke
    0x00007ff7ae11ac34 (Unity) ScriptingInvocation::Invoke
    0x00007ff7afbb1f31 (Unity) CallMono
    0x00007ff7afbba207 (Unity) PostprocessPlayer
    0x00007ff7afbb4def (Unity) DoBuildPlayer_PostBuild
    0x00007ff7afbb2dbe (Unity) DoBuildPlayer
    0x00007ff7afba6ebd (Unity) BuildPlayer
    0x00007ff7ada11e96 (Unity) BuildPipeline::BuildPlayerInternalNoCheck
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    0x0000027adbfc2a47 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
    0x0000027adbfc1343 (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    0x0000027adbfbc353 (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    0x0000027bcaba1b93 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
    0x0000027adc2ba0b3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    0x0000027bcab1da13 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    0x0000027ad00e814a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
    0x0000027ad00e7f63 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
    0x0000027ad00da70b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    0x0000027ad00c4737 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    0x0000027ad00c39cb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    0x0000027ad007edeb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    0x0000027ad007ec53 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    0x0000027ad007e77b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    0x0000027ad007e633 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    0x0000027ace48487b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    0x0000027ace477cf8 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    0x0000027ad007d7fb (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000027ace475f4e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    0x0000027ace475a4b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000027ace47c48b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    0x0000027ace47a9d3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    0x0000027ace47a90b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    0x0000027ace475cd3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000027ace4754d3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    0x0000027ace47534b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    0x0000027ad0066453 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    0x0000027ad0065e43 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    0x0000027ad0065bff (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    0x0000027ad0065b1b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    0x0000027ad006597d (Mono JIT Code) UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
    0x0000027ad0065a36 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    0x00007ffaf6e5feb4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
    0x00007ffaf6d9e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
    0x00007ffaf6d9e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
    0x00007ff7ae13b394 (Unity) scripting_method_invoke
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    0x00007ff7ae115845 (Unity) ScriptingInvocation::Invoke<void>
    0x00007ff7ae25fa2a (Unity) Scripting::UnityEngine::GUIUtilityProxy::processEvent
    0x00007ff7aec806b8 (Unity) GUIView::processRetainedMode
    0x00007ff7af1d10fb (Unity) GUIView::OnInputEvent
    0x00007ff7aec804ca (Unity) GUIView::processInputEvent
    0x00007ff7af1d1f2f (Unity) GUIView::processEventMessages
    0x00007ff7af1cbc99 (Unity) GUIView::GUIViewWndProc
    0x00007ffb9ae3e6d8 (USER32) CallWindowProcW
    0x00007ffb9ae3e119 (USER32) DispatchMessageW
    0x00007ff7af1a6963 (Unity) MainMessageLoop
    0x00007ff7af1ab3ab (Unity) WinMain
    0x0<message truncated>



    Error 2:

    D:\Game Projects\Hat Game\Hat Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\GooglePlayGamesManifest.androidlib\build\intermediates\runtime_library_classes_jar\release\classes.jar: R8: Type com.google.example.games.mainlibproj.BuildConfig is defined multiple times: D:\Game Projects\Hat Game\Hat Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\GooglePlayGamesManifest.androidlib\build\intermediates\runtime_library_classes_jar\release\classes.jar:com/google/example/games/mainlibproj/BuildConfig.class, D:\Game Projects\Hat Game\Hat Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\GameServicesManifest.plugin\build\intermediates\runtime_library_classes_jar\release\classes.jar:com/google/example/games/mainlibproj/BuildConfig.class

    FAILURE: Build failed with an exception.

    * What went wrong:
    Execution failed for task ':launcher:minifyReleaseWithR8'.
    > com.android.tools.r8.CompilationFailedException: Compilation failed to complete

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 3s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

    0x00007ff7ae2169cd (Unity) StackWalker::GetCurrentCallstack
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    0x0000027ad011cf50 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
    0x0000027ad1531b65 (Mono JIT Code) UnityEngine.Debug:LogError (object)
    0x0000027ba9aa784b (Mono JIT Code) UnityEditor.Android.GradleInvokationException:parseAndShowException ()
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    0x0000027ade6cdb75 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_int_int_object_object_object_int_int_int_object_object (object,intptr,intptr,intptr)
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    0x00007ff7afbb1f31 (Unity) CallMono
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    0x00007ff7afba6ebd (Unity) BuildPlayer
    0x00007ff7ada11e96 (Unity) BuildPipeline::BuildPlayerInternalNoCheck
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    0x0000027adbfc1343 (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    0x0000027adbfbc353 (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    0x0000027bcaba1b93 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
    0x0000027adc2ba0b3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    0x0000027bcab1da13 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    0x0000027ad00e814a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
    0x0000027ad00e7f63 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
    0x0000027ad00da70b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    0x0000027ad00c4737 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    0x0000027ad00c39cb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    0x0000027ad007edeb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    0x0000027ad007ec53 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    0x0000027ad007e77b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
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    0x0000027ace48487b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    0x0000027ace477cf8 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    0x0000027ad007d7fb (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000027ace475f4e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    0x0000027ace475a4b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000027ace47c48b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    0x0000027ace47a9d3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    0x0000027ace47a90b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    0x0000027ace475cd3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000027ace4754d3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    0x0000027ace47534b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    0x0000027ad0066453 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    0x0000027ad0065e43 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    0x0000027ad0065bff (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    0x0000027ad0065b1b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    0x0000027ad006597d (Mono JIT Code) UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
    0x0000027ad0065a36 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    0x00007ffaf6e5feb4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
    0x00007ffaf6d9e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
    0x00007ffaf6d9e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
    0x00007ff7ae13b394 (Unity) scripting_method_invoke
    0x00007ff7ae11ac34 (Unity) ScriptingInvocation::Invoke
    0x00007ff7ae115845 (Unity) ScriptingInvocation::Invoke<void>
    0x00007ff7ae25fa2a (Unity) Scripting::UnityEngine::GUIUtilityProxy::processEvent
    0x00007ff7aec806b8 (Unity) GUIView::processRetainedMode
    0x00007ff7af1d10fb (Unity) GUIView::OnInputEvent
    0x00007ff7aec804ca (Unity) GUIView::processInputEvent
    0x00007ff7af1d1f2f (Unity) GUIView::processEventMessages
    0x00007ff7af1cbc99 (Unity) GUIView::GUIViewWndProc
    0x00007ffb9ae3e6d8 (USER32) CallWindowProcW
    0x00007ffb9ae3e119 (USER32) DispatchMessageW
    0x00007ff7af1a6963 (Unity) MainMessageLoop
    0x00007ff7af1ab3ab (Unity) WinMain
    0x00007ff7b055e78e (Unity) __scrt_common_main_seh
    0x00007ffb9b977034 (KERNEL32) BaseThreadInitThunk
    0x00007ffb9bbdcec1 (ntdll) RtlUserThreadStart



    Error 3:

    CommandInvokationFailure: Gradle build failed.
    C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease"

    Environment Variables:
    USERDOMAIN = BRAEDENS-PC
    ProgramFiles = C:\Program Files
    TMP = C:\Users\braed\AppData\Local\Temp
    PROCESSOR_ARCHITECTURE = AMD64
    PROCESSOR_REVISION = 7100
    OneDriveConsumer = C:\Users\braed\OneDrive
    OS = Windows_NT
    CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_4880_OXYHSXHAJJGCRYGV
    PROCESSOR_IDENTIFIER = AMD64 Family 23 Model 113 Stepping 0, AuthenticAMD
    ProgramW6432 = C:\Program Files
    USERPROFILE = C:\Users\braed
    JAVA_HOME = C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK
    CommonProgramFiles = C:\Program Files\Common Files
    DriverData = C:\Windows\System32\Drivers\DriverData
    ComSpec = C:\Windows\system32\cmd.exe
    PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules;C:\Program Files (x86)\Microsoft SQL Server\150\Tools\PowerShell\Modules\
    ANDROID_NDK_ROOT = C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
    USERNAME = braed
    NUMBER_OF_PROCESSORS = 16
    JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8
    BURST_ANDROID_MIN_API_LEVEL = 22
    ADSK_3DSMAX_x64_2023 = C:\Program Files\Autodesk\3ds Max 2023\
    ADSK_3DSMAX_x64_2020 = C:\Program Files\Autodesk\3ds Max 2020\
    TEMP = C:\Users\braed\AppData\Local\Temp
    Path = C:\Program Files\Microsoft\jdk-11.0.12.7-hotspot\bin;C:\Program Files\Eclipse Foundation\jdk-8.0.302.8-hotspot\bin;C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\Microsoft SQL Server\130\Tools\Binn\;C:\Program Files\Microsoft SQL Server\Client SDK\ODBC\170\Tools\Binn\;C:\Program Files\Microsoft SQL Server\120\Tools\Binn\;C:\Program Files\nodejs\;C:\Program Files (x86)\Microsoft SQL Server\150\Tools\Binn\;C:\Program Files\Microsoft SQL Server\150\Tools\Binn\;C:\Program Files\Microsoft SQL Server\150\DTS\Binn\;C:\Program Files (x86)\Microsoft SQL Server\150\DTS\Binn\;C:\Program Files\Azure Data Studio\bin;C:\Program Files\dotnet\;C:\Program Files\Git\cmd;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files\Java\jdk-15.0.1\bin;C:\Users\braed\AppData\Roaming\npm;C:\Program Files\Azure Data Studio\bin;C:\Users\braed\AppData\Local\Programs\Microsoft VS Code\bin;C:\Users\braed\.dotnet\tools
    COMPUTERNAME = BRAEDENS-PC
    PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
    ALLUSERSPROFILE = C:\ProgramData
    SystemDrive = C:
    windir = C:\Windows
    HOMEPATH = \Users\braed
    PUBLIC = C:\Users\Public
    CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
    APPDATA = C:\Users\braed\AppData\Roaming
    OneDrive = C:\Users\braed\OneDrive
    PROCESSOR_LEVEL = 23
    CommonProgramW6432 = C:\Program Files\Common Files
    ProgramFiles(x86) = C:\Program Files (x86)
    SystemRoot = C:\Windows
    SESSIONNAME = Console
    LOGONSERVER = \\BRAEDENS-PC
    LOCALAPPDATA = C:\Users\braed\AppData\Local
    HOMEDRIVE = C:
    USERDOMAIN_ROAMINGPROFILE = BRAEDENS-PC
    ProgramData = C:\ProgramData
    ORIGINAL_XDG_CURRENT_DESKTOP = undefined


    stderr[
    D:\Game Projects\Hat Game\Hat Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\GooglePlayGamesManifest.androidlib\build\intermediates\runtime_library_classes_jar\release\classes.jar: R8: Type com.google.example.games.mainlibproj.BuildConfig is defined multiple times: D:\Game Projects\Hat Game\Hat Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\GooglePlayGamesManifest.androidlib\build\intermediates\runtime_library_classes_jar\release\classes.jar:com/google/example/games/mainlibproj/BuildConfig.class, D:\Game Projects\Hat Game\Hat Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\GameServicesManifest.plugin\build\intermediates\runtime_library_classes_jar\release\classes.jar:com/google/example/games/mainlibproj/BuildConfig.class

    FAILURE: Build failed with an exception.

    * What went wrong:
    Execution failed for task ':launcher:minifyReleaseWithR8'.
    > com.android.tools.r8.CompilationFailedException: Compilation failed to complete

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 3s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
    ]
    stdout[

    > Configure project :launcher
    WARNING: The option setting 'android.enableR8=true' is deprecated.
    It will be removed in version 5.0 of the Android Gradle plugin.
    You will no longer be able to disable R8

    > Task :launcher:preBuild UP-TO-DATE
    > Task :unityLibrary:preBuild UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:preBuild UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:preBuild UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:preReleaseBuild UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:preReleaseBuild UP-TO-DATE
    > Task :unityLibrary:preReleaseBuild UP-TO-DATE
    > Task :launcher:extractProguardFiles UP-TO-DATE
    > Task :launcher:preReleaseBuild UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:packageReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:packageReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:generateReleaseResValues UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:compileReleaseRenderscript NO-SOURCE
    > Task :launcher:compileReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:GameServicesManifest.plugin:generateReleaseResValues UP-TO-DATE
    > Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:generateReleaseResources UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:generateReleaseResources UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:compileReleaseRenderscript NO-SOURCE
    > Task :launcher:generateReleaseResValues UP-TO-DATE
    > Task :launcher:generateReleaseResources UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:generateReleaseResValues UP-TO-DATE
    > Task :unityLibrary:packageReleaseResources UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:generateReleaseResources UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:packageReleaseResources UP-TO-DATE
    > Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE
    > Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:packageReleaseResources UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:extractDeepLinksRelease UP-TO-DATE
    > Task :unityLibrary:processReleaseManifest UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:extractDeepLinksRelease UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:processReleaseManifest UP-TO-DATE
    > Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:compileReleaseLibraryResources UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:processReleaseManifest UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:compileReleaseLibraryResources UP-TO-DATE
    > Task :unityLibrary:mergeReleaseShaders UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:mergeReleaseShaders UP-TO-DATE
    > Task :unityLibrary:compileReleaseShaders NO-SOURCE
    > Task :launcher:mergeReleaseResources UP-TO-DATE
    > Task :launcher:extractDeepLinksRelease UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:mergeReleaseShaders UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:compileReleaseShaders NO-SOURCE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:compileReleaseShaders NO-SOURCE
    > Task :unityLibrary:generateReleaseAssets UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:generateReleaseAssets UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:generateReleaseAssets UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:packageReleaseAssets UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:packageReleaseAssets UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:compileReleaseAidl NO-SOURCE
    > Task :unityLibrary:GameServicesManifest.plugin:compileReleaseAidl NO-SOURCE
    > Task :launcher:processReleaseManifest UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:parseReleaseLocalResources UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:parseReleaseLocalResources UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:generateReleaseRFile UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:generateReleaseRFile UP-TO-DATE
    > Task :launcher:bundleReleaseResources UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:generateReleaseBuildConfig UP-TO-DATE
    > Task :launcher:mergeReleaseShaders UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:javaPreCompileRelease UP-TO-DATE
    > Task :launcher:compileReleaseShaders NO-SOURCE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:generateReleaseBuildConfig UP-TO-DATE
    > Task :launcher:generateReleaseAssets UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:javaPreCompileRelease UP-TO-DATE
    > Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:compileReleaseJavaWithJavac UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:bundleLibCompileToJarRelease UP-TO-DATE
    > Task :launcher:generateReleaseBuildConfig UP-TO-DATE
    > Task :launcher:javaPreCompileRelease UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:compileReleaseJavaWithJavac UP-TO-DATE
    > Task :launcher:processReleaseJavaRes NO-SOURCE
    > Task :unityLibrary:GameServicesManifest.plugin:mergeReleaseGeneratedProguardFiles UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:bundleLibCompileToJarRelease UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:exportReleaseConsumerProguardFiles UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:processReleaseJavaRes NO-SOURCE
    > Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:bundleLibResRelease NO-SOURCE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:mergeReleaseGeneratedProguardFiles UP-TO-DATE
    > Task :launcher:collectReleaseDependencies UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:exportReleaseConsumerProguardFiles UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:bundleLibRuntimeToJarRelease UP-TO-DATE
    > Task :launcher:configureReleaseDependencies UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:processReleaseJavaRes NO-SOURCE
    > Task :unityLibrary:GameServicesManifest.plugin:mergeReleaseJniLibFolders UP-TO-DATE
    > Task :launcher:parseReleaseIntegrityConfig UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:mergeReleaseNativeLibs UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:bundleLibResRelease NO-SOURCE
    > Task :launcher:validateSigningRelease UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:bundleLibRuntimeToJarRelease UP-TO-DATE
    > Task :unityLibrary:GameServicesManifest.plugin:stripReleaseDebugSymbols NO-SOURCE
    > Task :unityLibrary:GameServicesManifest.plugin:copyReleaseJniLibsProjectOnly UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:mergeReleaseJniLibFolders UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:mergeReleaseNativeLibs UP-TO-DATE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:stripReleaseDebugSymbols NO-SOURCE
    > Task :unityLibrary:GooglePlayGamesManifest.androidlib:copyReleaseJniLibsProjectOnly UP-TO-DATE
    > Task :unityLibrary:packageReleaseAssets
    > Task :unityLibrary:compileReleaseAidl NO-SOURCE
    > Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE
    > Task :unityLibrary:parseReleaseLocalResources UP-TO-DATE
    > Task :unityLibrary:generateReleaseRFile UP-TO-DATE
    > Task :unityLibrary:javaPreCompileRelease UP-TO-DATE
    > Task :launcher:mergeReleaseAssets
    > Task :launcher:compileReleaseAidl NO-SOURCE
    > Task :launcher:processReleaseResources UP-TO-DATE
    > Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE
    > Task :unityLibrary:mergeReleaseGeneratedProguardFiles UP-TO-DATE
    > Task :unityLibrary:exportReleaseConsumerProguardFiles UP-TO-DATE
    > Task :unityLibrary:bundleLibCompileToJarRelease UP-TO-DATE
    > Task :unityLibrary:processReleaseJavaRes NO-SOURCE
    > Task :unityLibrary:bundleLibResRelease NO-SOURCE
    > Task :unityLibrary:bundleLibRuntimeToJarRelease UP-TO-DATE
    > Task :launcher:compileReleaseJavaWithJavac UP-TO-DATE
    > Task :launcher:mergeReleaseGeneratedProguardFiles UP-TO-DATE
    > Task :launcher:mergeReleaseJavaResource UP-TO-DATE
    > Task :unityLibrary:mergeReleaseJniLibFolders
    > Task :unityLibrary:mergeReleaseNativeLibs
    > Task :unityLibrary:stripReleaseDebugSymbols

    > Task :launcher:minifyReleaseWithR8 FAILED

    > Task :unityLibrary:copyReleaseJniLibsProjectOnly
    80 actionable tasks: 7 executed, 73 up-to-date
    ]
    exit code: 1
    UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <62de111f18d242d586f9a078a33b1ba2>:0)
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <62de111f18d242d586f9a078a33b1ba2>:0)
    UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <62de111f18d242d586f9a078a33b1ba2>:0)
    UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <62de111f18d242d586f9a078a33b1ba2>:0)
    UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <62de111f18d242d586f9a078a33b1ba2>:0)
    Rethrow as GradleInvokationException: Gradle build failed
    UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <62de111f18d242d586f9a078a33b1ba2>:0)
    UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <62de111f18d242d586f9a078a33b1ba2>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <62de111f18d242d586f9a078a33b1ba2>:0)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <62de111f18d242d586f9a078a33b1ba2>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <62de111f18d242d586f9a078a33b1ba2>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at <62de111f18d242d586f9a078a33b1ba2>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <62de111f18d242d586f9a078a33b1ba2>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget tar<message truncated>



    Error 4:
    Build completed with a result of 'Failed' in 122 seconds (122188 ms)
    0x00007ff7ae2169cd (Unity) StackWalker::GetCurrentCallstack
    0x00007ff7ae21d589 (Unity) StackWalker::ShowCallstack
    0x00007ff7af1a0943 (Unity) GetStacktrace
    0x00007ff7af84091d (Unity) DebugStringToFile
    0x00007ff7ad2dc262 (Unity) DebugLogHandler_CUSTOM_Internal_Log
    0x0000027ad011d2f3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    0x0000027ad011d20b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    0x0000027ad011cf50 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
    0x0000027ad1531b65 (Mono JIT Code) UnityEngine.Debug:LogError (object)
    0x0000027adbfc162b (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    0x0000027adbfbc353 (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    0x0000027bcaba1b93 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
    0x0000027adc2ba0b3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    0x0000027bcab1da13 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    0x0000027ad00e814a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
    0x0000027ad00e7f63 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
    0x0000027ad00da70b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    0x0000027ad00c4737 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    0x0000027ad00c39cb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    0x0000027ad007edeb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    0x0000027ad007ec53 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    0x0000027ad007e77b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    0x0000027ad007e633 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    0x0000027ace48487b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    0x0000027ace477cf8 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    0x0000027ad007d7fb (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000027ace475f4e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    0x0000027ace475a4b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000027ace47c48b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    0x0000027ace47a9d3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    0x0000027ace47a90b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    0x0000027ace475cd3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000027ace4754d3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    0x0000027ace47534b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    0x0000027ad0066453 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    0x0000027ad0065e43 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    0x0000027ad0065bff (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    0x0000027ad0065b1b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    0x0000027ad006597d (Mono JIT Code) UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
    0x0000027ad0065a36 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    0x00007ffaf6e5feb4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
    0x00007ffaf6d9e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
    0x00007ffaf6d9e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
    0x00007ff7ae13b394 (Unity) scripting_method_invoke
    0x00007ff7ae11ac34 (Unity) ScriptingInvocation::Invoke
    0x00007ff7ae115845 (Unity) ScriptingInvocation::Invoke<void>
    0x00007ff7ae25fa2a (Unity) Scripting::UnityEngine::GUIUtilityProxy::processEvent
    0x00007ff7aec806b8 (Unity) GUIView::processRetainedMode
    0x00007ff7af1d10fb (Unity) GUIView::OnInputEvent
    0x00007ff7aec804ca (Unity) GUIView::processInputEvent
    0x00007ff7af1d1f2f (Unity) GUIView::processEventMessages
    0x00007ff7af1cbc99 (Unity) GUIView::GUIViewWndProc
    0x00007ffb9ae3e6d8 (USER32) CallWindowProcW
    0x00007ffb9ae3e119 (USER32) DispatchMessageW
    0x00007ff7af1a6963 (Unity) MainMessageLoop
    0x00007ff7af1ab3ab (Unity) WinMain
    0x00007ff7b055e78e (Unity) __scrt_common_main_seh
    0x00007ffb9b977034 (KERNEL32) BaseThreadInitThunk
    0x00007ffb9bbdcec1 (ntdll) RtlUserThreadStart



    Error 5:
    UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <11d97693183d4a6bb35c29ae7882c66b>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <11d97693183d4a6bb35c29ae7882c66b>:0
    0x00007ff7ae2169cd (Unity) StackWalker::GetCurrentCallstack
    0x00007ff7ae21d589 (Unity) StackWalker::ShowCallstack
    0x00007ff7af1a0943 (Unity) GetStacktrace
    0x00007ff7af84091d (Unity) DebugStringToFile
    0x00007ff7ad2dc262 (Unity) DebugLogHandler_CUSTOM_Internal_Log
    0x0000027ad011d2f3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    0x0000027ad011d20b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    0x0000027ad011cf50 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
    0x0000027ad1531b65 (Mono JIT Code) UnityEngine.Debug:LogError (object)
    0x0000027adbfbc3cb (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    0x0000027bcaba1b93 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
    0x0000027adc2ba0b3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    0x0000027bcab1da13 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    0x0000027ad00e814a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
    0x0000027ad00e7f63 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
    0x0000027ad00da70b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    0x0000027ad00c4737 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    0x0000027ad00c39cb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    0x0000027ad007edeb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    0x0000027ad007ec53 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    0x0000027ad007e77b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    0x0000027ad007e633 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    0x0000027ace48487b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    0x0000027ace477cf8 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    0x0000027ad007d7fb (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000027ace475f4e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    0x0000027ace475a4b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000027ace47c48b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    0x0000027ace47a9d3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    0x0000027ace47a90b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    0x0000027ace475cd3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000027ace4754d3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    0x0000027ace47534b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    0x0000027ad0066453 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    0x0000027ad0065e43 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    0x0000027ad0065bff (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    0x0000027ad0065b1b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    0x0000027ad006597d (Mono JIT Code) UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
    0x0000027ad0065a36 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    0x00007ffaf6e5feb4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
    0x00007ffaf6d9e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
    0x00007ffaf6d9e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
    0x00007ff7ae13b394 (Unity) scripting_method_invoke
    0x00007ff7ae11ac34 (Unity) ScriptingInvocation::Invoke
    0x00007ff7ae115845 (Unity) ScriptingInvocation::Invoke<void>
    0x00007ff7ae25fa2a (Unity) Scripting::UnityEngine::GUIUtilityProxy::processEvent
    0x00007ff7aec806b8 (Unity) GUIView::processRetainedMode
    0x00007ff7af1d10fb (Unity) GUIView::OnInputEvent
    0x00007ff7aec804ca (Unity) GUIView::processInputEvent
    0x00007ff7af1d1f2f (Unity) GUIView::processEventMessages
    0x00007ff7af1cbc99 (Unity) GUIView::GUIViewWndProc
    0x00007ffb9ae3e6d8 (USER32) CallWindowProcW
    0x00007ffb9ae3e119 (USER32) DispatchMessageW
    0x00007ff7af1a6963 (Unity) MainMessageLoop
    0x00007ff7af1ab3ab (Unity) WinMain
    0x00007ff7b055e78e (Unity) __scrt_common_main_seh
    0x00007ffb9b977034 (KERNEL32) BaseThreadInitThunk
    0x00007ffb9bbdcec1 (ntdll) RtlUserThreadStart



    I cant believe it all fits here, who knows if it will be helpful, or even looked at, and Im extremely sorry in advance if this is all useless and I made you scroll through it all for nothing.



    Thanks for your help,

    Braeden
     
  2. braedensyc

    braedensyc

    Joined:
    Dec 4, 2021
    Posts:
    2
    Just noticed all the weird faces popping up in there, my b. They are mostly colons followed by p's.
     
  3. GediminasR

    GediminasR

    Unity Technologies

    Joined:
    Aug 19, 2021
    Posts:
    53
    Hello,


    Would you kindly please report this issue via the Bug Reporter tool?
    https://unity.com/releases/editor/qa/bug-reporting

    Please make sure to write the exact steps needed to be taken so that the reproduction would be visually seen. Also make sure to attach a reproduction project and any visual material so that when testing our CQA team can verify that they got the same results. If you can, please use this template:

    How to reproduce:
    1. Open the attached project
    2. Do this
    3. Do that
    4. Select this
    5. Observe that

    Expected result: Something is visible, something is printed or something happens
    Actual result: The opposite of what I expect happens

    Reproducible with: Editor version I am using (e.g: 2021.3.xf1)

    Reproduced on: The OS I am on (e.g: Windows 11, macOS Ventura 13.1 (Intel/Silicon))