Hi, I released a free vertex painting program a while back on my GitHub account which takes advantage of some new Unity5 features (additionalVertexStreams). I had so much fun writing it that I kept going, and I'd like to show you a preview of what it can now do. The system now has a ton of new features, including mesh deformation, support for all mesh channels, Flow painting, and a set of custom PBR shaders to take advantage of this data. It also supports a number of features not shown in this video. Any feedback on what you'd like to see it support, etc, would be appreciated!