Download | Torrent | Release Notes | Blog Post | Docs | Patch Releases Today we’ve released 5.6, which completes the Unity 5 cycle. You can grab it on the download page (or as a torrent) and read the release notes. This release brings you: New 2D tools and 2D physics improvements and features Progressive Lightmapper in preview and light modes NavMesh system with improved pathfinding and AI GPU Instancing improvements and Compute Shaders Support for Vulkan and experimental support for WebAssembly Debugging and interface improvements for the animation system and UI components Updates to the Particle System and improved performance New Post Processing Stack Physics debug visualization and exposed physics depenetration functions New video player allowing 4k video playback and 360 degrees videos More options in Collaborate TextMesh Pro (later with native integration into Unity) Added platform support: Facebook Gameroom, Nintendo Switch, Google Daydream and Cardboard You can read about these highlights and much more in the blog post. As always, remember to back up your projects before downloading the latest version of Unity and check out the release notes. If you encounter any issues, please let us know by submitting a bug report. Future patch releases for fixes will be found here. Thanks again to all the users who helped with testing and giving us feedback on 5.6 while it was in beta! Notice that we’ve locked the 5.6 beta forum, so please create your new threads in the appropriate sections of the Forum. Edit: Torrent release. Upgrading NUnit 2.x -> 3.x is described here https://github.com/nunit/docs/wiki/Upgrading The launcher is currently pulling earlier versions of the content packages which may have errors, see post.