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5.6 Multi-level navmeshes

Discussion in 'Navigation' started by emrys90, Apr 28, 2017.

  1. emrys90

    emrys90

    Joined:
    Oct 14, 2013
    Posts:
    755
    Does the new navmesh system support multi-level navigation? In specific I'm going to use a 2k mesh terrain that has holes in it with a cave system underneath that mesh terrain, all in one scene.

    What's the performance like for a 2k navmesh? Especially with updating it at runtime as things are created/destroyed? I have dynamically placed trees that grow/die/respawn at runtime.

    Also wondering if it can handle flying/swimming creatures.