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5.6.0 Camera Depth/Viewport issues

Discussion in 'Editor & General Support' started by AllanMSmith, Apr 6, 2017.

  1. coshea

    coshea

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    Dec 20, 2012
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    319
    I'm using 5.6.1p1 on Mac and its not fixed in Editor. I've not filled a separate issue yet but will do.
     
  2. People-Pilot

    People-Pilot

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    Aug 28, 2012
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    We have encountered this too. Not fixed in 5.6.1p1 on windows, mac, android. Fixed in the editor on 5.6.1p2 but unity crashes when building scenes...
     
  3. Deleted User

    Deleted User

    Guest

    Cannot confirm. Bug still exists on OSX Editor 5.6.1p1. Will test 5.6.1.p3 now. If still exists i will submit a bug + demo scene.
     
  4. MrEsquire

    MrEsquire

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    Thanks man let us know the resullt how you get along with 5.6.1p3
    Can you also try the latest beta build (dual install) if broken in beta we can maybe get it fixed faster.
    I belive both builds have some issues but it seems people getting different results and Unity need more bug reports..
     
  5. People-Pilot

    People-Pilot

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    All works fine for me in 5.6.1p3 :)
     
  6. coshea

    coshea

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    For me the issue still exists in 5.6.1p4 on the Mac, I will make a project and file an issue.
     
  7. paul_hayes

    paul_hayes

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    Jul 3, 2012
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    9
    I'm on 5.6.2f1. My scene has differing but overlaping viewports.

    d3d11 works
    glcore fails!
     
    MrEsquire likes this.
  8. coshea

    coshea

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    Dec 20, 2012
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    I'm not sure when this changed, but in my personal project case, the multiple camera bug is now fixed. I'm currently using 2017.1.2p1
     
  9. AllanMSmith

    AllanMSmith

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    Oct 2, 2012
    Posts:
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    Yes, this error has been fixed since then, it was indeed an Unity bug. I just forgot exactly in which version it ended up getting fixed, but if you are running 2017.X Unity you should be fine.
     
  10. MrEsquire

    MrEsquire

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    I still think the error exists on orthographic cameras.!
     
    elena7 likes this.