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(5.5.3f)rigidbody2d effect not the same as unity4.7.1f.

Discussion in 'Physics' started by dreamerflyer, Jan 15, 2017.

  1. dreamerflyer

    dreamerflyer

    Joined:
    Jun 11, 2011
    Posts:
    927
    update 4.7.1 to unity5.5.3f,the physics if not the same.when the avator hit the bricks,bricks seems effect too big force than4.7.1,and will lean to fall down....how to fixed this? 4.7.jpg 5.5.jpg
     
  2. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    11,481
    By 5.5.3f do you mean 5.5.0p3 (patch #3)?

    I only ask because there was a problem where if you were continuously setting the body-type property in script or by setting the legacy IsKinematic property (a bad idea in any setup), it was forcing contacts rather than ignoring the bad behaviour. This was fixed in 5.6.0a6 and backported to 5.5.0p1 (patch #1) via case 835334.

    If you're using 5.5.0p3 then I'm not sure what the difference is. Perhaps you are continuously setting another property of Rigidbody2D that's doing something similar (causing contacts to be recreated.