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[5.5.0b11] Dynamic batching: index buffer source is NULL

Discussion in '5.5 Beta' started by tessellation, Nov 15, 2016.

  1. tessellation

    tessellation

    Joined:
    Aug 11, 2015
    Posts:
    101
    I'm getting this new error after updating from 5.3.6p8, nothing significant in the script code changed otherwise...

    Dynamic batching: index buffer source is NULL (first IB byte 0 count 0 first vertex 0 offset 48)

    The offset varies but it doesn't tell me any more information and when I click on the error it doesn't highlight the offending mesh. Any insight before I post a bug about it?
     
  2. Alex-Lian

    Alex-Lian

    Guest

    tessellation likes this.
  3. tessellation

    tessellation

    Joined:
    Aug 11, 2015
    Posts:
    101
    Thanks @Alex-Lian. Seems like the same problem. Still happens in 5.5.0f3.

    Is this a Unity bug or is it a legitimate problem with the mesh that I'm generating?

    Either way it would be much more useful if the error could identify the offending mesh and/or object. Also I have no idea what "index buffer source" means. The index buffer array itself that I'm setting in the submeshes should never be null.

    For now I don't need batching for that shader so I added the "DisableBatching" = "True" tag and that seems to eliminate the errors at least.