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5.4b18 pixel perfect..not working?

Discussion in '5.4 Beta' started by Player7, May 24, 2016.

  1. Player7

    Player7

    Joined:
    Oct 21, 2015
    Posts:
    1,533
    Depending on the game view window screen size.. or adjusting the rect position on objects with text components... gets this annoying font crap...

    I'll get either this crisp enough....


    or this blury rubbish....


    FYI if you hadn't noticed.. the 'help' text in the text input.. is the complete opposite in crisp/blur screenshots.. nice not.

    Canvas is set on Screenspace Overlay, with Pixel Perfect option providing zero difference whether its enabled or disabled :S

    No Canvas Scaler..pain in the ass getting that stuff to look right for different resolutions anyway, usually a compromise on crap or crap.

    And using custom font with Unicode and bumping up the font size.. is not an option here because Unity throws this error:

    Font size and style overrides are only supported for dynamic fonts.
    UnityEngine.Canvas:SendWillRenderCanvases()
     
    Last edited: May 24, 2016
    MrEsquire likes this.