This might be a known issue, but I haven't seen it mentioned in the recent beta patch notes. Speedtree lods are going haywire when playing with the HTC Vive. (Playing in editor without VR everything is fine) Scales for different lods seem to be off Transitions seem to snap back and forth a few times before settling This happens no matter how the lod transition is configured; none, fade, animated, doesn't make a difference. I'm on beta 11, SteamVR plugin is up-to-date. I'm not using single-pass stereo rendering. I've reimported the speedtree asset and let it regenerate materials, no dice. Any ideas?