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Graphics 5.4.0b9 High render times when scene is moving GPUSkinning (Gfx.WaitForPresent)

Discussion in '5.4 Beta' started by freekstorm, Mar 11, 2016.

  1. freekstorm

    freekstorm

    Joined:
    Nov 11, 2010
    Posts:
    86
    I got halfway though writing this when I realised what the problem was.

    With GPU skinning enabled my render time goes from 2.1ms to 10.2ms with an addition GFX.WaitForPresent being added to the profile which uses up 8ms and causes the framerate to bomb.

    Turning off GPU Skinning resolves the problem and restores the framerate to 200fps.
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,265
    Nice finding! I believe it would be from advantage when you submit a bug-report with a (small) project to reproduce the problem. Chances are way better to get bugs fixed if Unity has something to reproduce and test their fixes against.
     
    KRGraphics, JonDadley and hippocoder like this.
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