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5.4.0b8 Version control error reported

Discussion in '5.4 Beta' started by freekstorm, Mar 7, 2016.

  1. freekstorm

    freekstorm

    Joined:
    Nov 11, 2010
    Posts:
    86
    I keep getting these in the console working with PlasticSCM:

    GenerateID is not allowed to be called during serialization, call it from Awake or Start instead. Called from script 'WindowPending' on game object ''.
    See "Script Serialization" page in the Unity Manual for further details.
    UnityEditor.VersionControl.Provider:GenerateID()
    UnityEditorInternal.VersionControl.ListItem:.ctor() (at C:/buildslave/unity/build/Editor/Mono/VersionControl/UI/VCListItem.cs:35)
    UnityEditorInternal.VersionControl.ListControl:.ctor()

    While discussing VC in Unity, is there a way to have folder included in version control, but not included in the automatic folder processing of Unity. Sort of a "Keep Out Unity" folder that could be used for source files that we want under version control but don't want unity to process (PSD/MB/MAX/SBS etc)
     
  2. superpig

    superpig

    Drink more water! Unity Technologies

    Joined:
    Jan 16, 2011
    Posts:
    4,660
    Just make another folder alongside Assets and ProjectSettings for storing them.
     
  3. freekstorm

    freekstorm

    Joined:
    Nov 11, 2010
    Posts:
    86
    Well, yes obviously, but then Unity wont handle the checkin and updates, and then there is no advantage of having it there at all as we then have to run the SCM client as well as unity. I was looking for a solution that let unity checkin/update etc but just stopped it trying to import the contents.