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5.4.0b10 StaticBatchingUtility broken

Discussion in '5.4 Beta' started by freekstorm, Mar 16, 2016.

  1. freekstorm


    Nov 11, 2010
    When combining meshes to improve speed with:

    GameObject[] go = staticItems.ToArray();
    StaticBatchingUtility.Combine(go, staticRoot);

    I'm getting vertices' being moved to different objects, often causing the mesh to stretch across the map.
    Comment out Combine resolves the problem.