Is there any word about when dynamic navmesh generation will be allowed (outside of the editor)? For example, if I want to dynamically assemble a random number of prefabs, with a random number of walls/doors, and they are all connected. I've been using a plugin RAIN AI, but I was hoping for and looking forward to a native implementation. EDIT: I've attached an image to show an example of what I mean. The scene is empty inside the editor. When I press play, a dungeon is generated using prefabs, and the navmesh is calculated dynamically based on the room connections. I would just use the RAIN AI package, but I only need the navmesh stuff and not everything else it comes with. Also, I like the behavior and results I get with the Unity nav mesh agent more than RAIN (just my personal opinion). If an external plugin can do it, I can't understand why Unity still hasn't implemented this for so long.